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FPSC Classic Models and Media / Play decal when entity dies

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DerSieg
16
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Joined: 11th Feb 2009
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Posted: 13th Feb 2009 19:58
how do I do this "Play decal when entity dies" such as if a entity is killed I want some smoke to apear is there a way fpsc can perform this? preferably without scripts
some kid
17
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Joined: 28th Nov 2007
Location: in UR room, stealin\' UR stuff
Posted: 13th Feb 2009 21:00
with out scripts, it's not possible. sorry.

in the name of epic video games, I post this
http://www.youtube.com/watch?v=BhZQEvg1V0Y
DerSieg
16
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Joined: 11th Feb 2009
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Posted: 13th Feb 2009 21:14
then can anyone provide help or even the script if it isnt asking much?
DerSieg
16
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Joined: 11th Feb 2009
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Posted: 14th Feb 2009 21:44
anyone?
DerSieg
16
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Joined: 11th Feb 2009
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Posted: 15th Feb 2009 16:01
anyone of help?
dumpus
17
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 16th Feb 2009 03:21
Well, I believe that the entity has to stay in the same spot (because the decal can't move). Place the decal in the same spot as the entity, and give the decal this script:


Then, add the following line to the code of the entity's destroy script: activateifused=1

And in the entity's "ifused" spot in the properties, type in the decal's name and you're done!

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Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 16th Feb 2009 13:09
could you do the same with lights so that the decal lights up an area

gamer for life
dumpus
17
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 16th Feb 2009 18:36
If the lights were dynamic, I would assume so.

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Screaming Head Games
16
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Joined: 13th Dec 2008
Location: You dont want to know......
Posted: 17th Feb 2009 06:06
this post doesnt really belong in this section. but if you need scripting done i do hve a post in the scripting section tht takes script requests.

(\__/)
(O.o )
(> < ) This is your bunny on drugs.

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