Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Level editing.

Author
Message
Bulleyes
22
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 3rd Nov 2002 16:58
Hi,

I am a newbie in DarkBasicPro. I have some background in using Director 3D by Macromedia. I bought DBpro because I thought it is somewhat simillar to Director 3D.

1. I was wondering does a level in DBpro need to be in BSP format? Can I use .X, .3DS, .MD1, .MD2 format for creating a level?

2. How do I perform collision detection in DBpro. I need to detect collision of player against wall, floors, objects, enemies, etc. in a 3rd person shooter. There are some collision detection routines under the Basic 3D section, e.g. OBJECT COLLISION, etc. Can I use that for this purpose?

3. I had seen some samples came with DBpro demostrating world collision detection, e.g. using BSP COLLISION HIT, etc. Are those collision detection routine only workable for those level import as .BSP format?

4. Does anyone know how can I export .BSP file from MAX?

I know this is a lot of questions. Thanks in advance!
Thomas.

Login to post a reply

Server time is: 2024-11-23 17:39:46
Your offset time is: 2024-11-23 17:39:46