i exported some spikes i animated in 3dsmax,made a script to play animation
they dont work ingame.it may be that the export settings are wrong or the fpe is wrong.
fpe file
;header
desc = Animated Spikes
;ai
aiinit = appear1.fpi
aimain = spikes1.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = spikes.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
collisionmode = 3
defaultstatic = 0
materialindex = 3
;statistics
strength = 0
explodable = 0
debrisshape = 0
;visualinfo
textured = spikes.tga
effect = effectbank\bumpbonev2.fx
castshadow = 1
;Animation Info
animmax = 3
anim0 = 0,0
anim1 = 1,10
anim2 = 11,20
the 3dsmax settings are attached in the picture
can somebody tell me how to fix this?
info:the animation was made with auto key feature in 3dsmax,is maybe that the problem?
A.K.A. djmaster