Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Object Collisions

Author
Message
heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 15th Feb 2009 05:15
Hi! I just started using Dark GDK the other day and i have 2 questions.

1. How do i make my player stop when it hits a wall (a wall of a .dbo i load) And i tried Sparky's Collision thing but i'm a bit confused.

2. Why does it look like my player is above the walls of my level even though the player is below the walls? Is there some kind of depth option i have to turn on?

Thanks for any help!
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 16th Feb 2009 04:47
Do a search for Massive Collision Resource. You should find all the info you need there.

heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 16th Feb 2009 17:23
Thanks! I tried Sparky's a lot yesterday but i had no success so i tried using ray casting and it worked I just have to make some kind of mask. Thanks!
kuljot
15
Years of Service
User Offline
Joined: 2nd Jan 2009
Location: sacramneto, ca united states
Posted: 28th Feb 2009 21:40
i think you said your using dark gdk so you will get more response in the gdk section. im not trying to be mean.

programmign is stressful yet great. remeber one thing keep keep trying and you will succeed.

Login to post a reply

Server time is: 2024-11-25 10:53:13
Your offset time is: 2024-11-25 10:53:13