I manage to get this to run before but for some reason, this won't run now, it just tell gets to the point where is says "You can now go back to the editor "the model in it is in Dark Matter so you should be able to load it
Rem * Title : Player Pilot
Rem * Author : I George
Rem * Date : 12/10/08
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Player Pilot
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
REM Make Matrix
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
update matrix 1
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
hide object 3
REM player object
player=1
load object "H-Babe-Move.X", player
SCALE OBJECT player,300,300,300
YROTATE OBJECT player,180
FIX OBJECT PIVOT player
LOOP OBJECT player,5,25
x# = 50.0
z# = 50.0
REM Get Ground Height
Y# = Get ground height(1,X#,Z#)
Position object player, X#,Y#,Z#
rem Rotate and fix data so character faces right way
xrotate object player,0
yrotate object player,180
zrotate object player,0
fix object pivot player
position object player,x,150,z
cammode = 0
rem Set text font
set text font "Westminister"
ink rgb(200,255,0),0
set text size 15
x#=wrapvalue(x#+mousemovey())
y#=wrapvalue(y#+mousemovex())
z#=wrapvalue(z#+mousemovez())
rotate object player, x#,y#,z#
If upkey()>0 then move object player,1
if downkey()>0 then move object player,-1
if leftkey()>0 then turn object left player,90:move object player,1:turn object right player,90
if rightkey()>0 then turn object right player,90:move object player,1:turn object left player,90
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(player),object position y(player)+0,object position z(player)
set camera to object orientation player
else
rem put camera behind vehicle object for 3rd person view
position camera object position x(3),object position y(player),object position z(player)
set camera to object orientation player
pitch camera down 20
move camera -10
endif
sync