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FPSC Classic Scripts / scripts to make ww2 stock tank attack you and move round!

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X10 User
15
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Joined: 21st Jan 2009
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Posted: 18th Feb 2009 23:05 Edited at: 20th Feb 2009 22:23
Hey guys, more toilet thinking today led to this fpi and fpe combo for the ww2damaged tank from the stock media

(save the fpi as tankattack.fpi or change the aimain to whatever u ccall it instead

fpi!


fpe!


combine these two (back up your originals and use these in their place) to make the world war 2 damaged panze from the stock media in fpsc, come to life and relentlessly try to attack you!

It uses the stock ww2 bazooka and a custom fpi i wrote its triggered after a certain time, moves forward into the open and then attempts to kill you, while manouvering randomly to avoid your fire, ai is very basic (wont respond to damage, noise etc) but feel free to customise to your needs!

Edit: ok now it should work properly guys thanks for the feedback! use the new fpi code snippet here
(i also edited the one above but just in case )

EDIT: thanks again for the feedback guys!

- Why is everyone on here so rude? -
Screaming Head Games
15
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Joined: 13th Dec 2008
Location: You dont want to know......
Posted: 19th Feb 2009 01:12
yes another awsome script! i need to test this one out too.....
but plz next time dont tell us where you were when you thought of your scripts......

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 19th Feb 2009 01:35
Have you tried this script out?

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2009 18:34
...nope. This scripting does not work as is.

It needs some tweaking...


Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 19th Feb 2009 19:29
I thought it might not as there is no moveback command that I know of.

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 20th Feb 2009 14:36
Strangely enough there is a moveback command, however it had never been properly coded and therefore does nothing.


The one and only,


X10 User
15
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Joined: 21st Jan 2009
Location:
Posted: 20th Feb 2009 14:41 Edited at: 20th Feb 2009 14:53
do you have the lbs entities pack? if you dont it cant play the wav have you tried removing the sound commands? it works fine for me 0.o maybe i should re post with default settings and clean up a little, will re edit when i get home


Edit: ok all should be working now please retry you guys! i have the most respect for all you guys, your names crop up everywhere!

- Why is everyone on here so rude? -
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 20th Feb 2009 20:20
...take a close look at the .fpe file.

There are still some snags, that will prevent the tank from functioning for others, as you've experienced.

HINT: You've transformed a formerly static prop into a mobile character. Yes?


X10 User
15
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Joined: 21st Jan 2009
Location:
Posted: 20th Feb 2009 22:18
again seth thanks for that! i cant believe i missed that!

il go edit the fpe snippet (damn default static! thats why i have to keep hittin y when im placing it in the level still!!!)

wht can i say im a newb

thanks man!

- Why is everyone on here so rude? -

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