Quote: "Hmm...some of the textures still somewhat low-res to me."
That's an issue with FPSC not with the models. You're not going to get commercial quality resolution unless you want to sacrifice the framerate.
Quote: "F l a t l a n d e r: looks as if there is no light mapping even though you have written there is.
It looks like a high amount of ambient lighting."
I did not place any lights in the scene. This is not a game I'm building. I just threw a few buildings together to show what they would look like. The following image shows the preference settings.
You will notice that hi res for FPSC is 512x512. What the polygons are for the models I am not sure but as I had mentioned the amount of buildings in this example level has not caused any decrease in the frame rate which is 38 for my system.
Upon request, I will add a character or two so that you can see them in an example level.
Stevie, has all of these models available for commercial use and the resolution is phenomenal. If you want to be competitive commercially and want to sell your games at commercial prices then you will have to use something other than FPSC. I really like FPSC for what it is and what it is meant to do for novices like me.
The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC