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FPSC Classic Models and Media / Model Pack 20 - FPSC Hi Res Screenshots

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Flatlander
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Posted: 19th Feb 2009 04:05 Edited at: 19th Feb 2009 05:18
Preferences for following screen shots are set at:

* Full Light Mapping
* High Texture Quality



















The last picture is to show that I have used some of the map to create a "forest" with a lot of trees.

I still was able to get 38 fps with the building and the trees as well as the wall and some vines.

The door, wall, trees, ground outside the wall, and the vines are not a part of the pack. The cobble stone inside the walls are a part of the pack.

The church building in the next to last image is not a part of the pack but is a building from the TGC store which is also a StevePaul's creation.

Edit:

For some reason the pictures aren't showing up.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
AaronG
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Posted: 19th Feb 2009 05:01
Hmm doesn't interest me.

Thanks for the pictures though, you've saved me money.


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Flatlander
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Posted: 19th Feb 2009 05:21 Edited at: 19th Feb 2009 05:22
Are the pictures showing up for anybody else? They showed up when I first posted and they are still on the server. However, they are not showing up now.

@AaronG, I suppose if you're not going to do a medieval game they wouldn't be of interest; unless you're referring to the fact there are no images showing up at all. A little tongue-in-cheek humor perhaps?

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Screaming Head Games
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Posted: 19th Feb 2009 05:36
yea the pictures are showing up. im probably going to get this pack at some point but its not at the top of my list. im going to get the more urban/horror themed stuff at the moment.

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dumpus
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Posted: 19th Feb 2009 06:43
Hmm...some of the textures still somewhat low-res to me. Nice looking models, though.

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Aaagreen
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Posted: 19th Feb 2009 09:06
Could you make a screen showing all the non-building models?

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Scurvy Lobster
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Posted: 19th Feb 2009 09:23
F l a t l a n d e r: looks as if there is no light mapping even though you have written there is.

It looks like a high amount of ambient lighting.
Flatlander
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Posted: 19th Feb 2009 15:04 Edited at: 19th Feb 2009 15:12
Quote: "Hmm...some of the textures still somewhat low-res to me."


That's an issue with FPSC not with the models. You're not going to get commercial quality resolution unless you want to sacrifice the framerate.

Quote: "F l a t l a n d e r: looks as if there is no light mapping even though you have written there is.

It looks like a high amount of ambient lighting."


I did not place any lights in the scene. This is not a game I'm building. I just threw a few buildings together to show what they would look like. The following image shows the preference settings.



You will notice that hi res for FPSC is 512x512. What the polygons are for the models I am not sure but as I had mentioned the amount of buildings in this example level has not caused any decrease in the frame rate which is 38 for my system.

Upon request, I will add a character or two so that you can see them in an example level.

Stevie, has all of these models available for commercial use and the resolution is phenomenal. If you want to be competitive commercially and want to sell your games at commercial prices then you will have to use something other than FPSC. I really like FPSC for what it is and what it is meant to do for novices like me.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Flatlander
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Posted: 19th Feb 2009 15:25 Edited at: 19th Feb 2009 15:28
Here's a couple of screen shots using full shaders. As full light mapping will increase texture depth to give the illusion of more resolution, full shaders will again increase that depth. This is why Bond1's customized shaders he made specifically for a couple of his characters is very rich in texture depth and increases dramatically the illusion of higher resolution.





This last image is again of the church found in the TGC store. I just wanted to include it because the full shaders makes it look awfully good.



The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Red Eye
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Posted: 19th Feb 2009 15:46
mm,,, I dont like the pack, not my style, and it isnt very good, for a Model Pack of FPS Creator


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Flatlander
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Posted: 19th Feb 2009 17:12
I beg to differ. It is very good. We're not talking segments here but full buildings. Segments are easy to create. Not only are the buildings of FPSC quality but they are absolutely authentic. These are real medieval buildings. Of course everybody is entitled to their opinion. I would like to know what you are using as a comparison to quality. If it is Bond1's characters then that is not a fair comparison as they are two different types of models. I know Bond1 has become a god here but there are other good professional modelers out there.

Why am I supporting Model Pack 20? Because it doesn't deserve the dissing. If you aren't into medieval that is fine. Here are some characters. They are passive so it is easier to take a snapshot. The first one is of one of the bandits.







The following is an Elven Scout:





There can be female bandits as well. She's gorgeous.





This isn't Bond1's wizard but it is very suitable for being a part of a whole pack of characters (12) AND buldings.





Here is Zar. I don't know what a zar is but here he is anyway. I assume it's a male.





The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Red Eye
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Posted: 19th Feb 2009 17:33 Edited at: 19th Feb 2009 17:34
sorry, they dont look very real, there are other packs that have more real looking look, lol

No, not for me.

But I am sure, If you make a game and make nice light effects, it should look nice, though

I am comparing with this:
http://forum.thegamecreators.com/?m=forum_view&t=120707&b=3


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Flatlander
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Posted: 19th Feb 2009 19:37
Do you realize that those images by Jon are not taken as an FPSC screenshot. They can dazzle you because they are raw images. It is a fact that FPSC reduces the quality (resolution and what not) by 3/5's. I will (or Steve will) post a couple of raw images of his.

Again, if you are wanting pure realizm, then you should not be using FPSC. It just ain't going to happen. For sure in my life time.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Flatlander
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Posted: 19th Feb 2009 20:20
Here is one character found on Steve's website. http://www.arteria3d.com



If you get her as a stand-alone for commercial game development, she will not lose any detail and she has a nice repertoire of animations.

* She walks and runs of course,
* She waves,
* She bows,
* She sits down gracefully, and,
* She falls down gracefully.

My point is that he does a professional job (in fact that is his profession). I am not showing any of his original model images of what he has provided except here is a sample of the Inn as seen in his DDS texture file. The DDS file size is originally 2048x2048. Highly detailed. Click on the link to view the portion from this file. It is in JPG and not DDS here.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC

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xplosys
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Posted: 19th Feb 2009 21:01
This is not anything I would be interested in purchasing, and normally would not comment on it, but the contrasting views here made to look at it more closely. I am very much an amateur modeler. I have to base my opinion on my own small experience and the quality of what I've seen from others here

The character (female above) looks lovely. Hubba-Hubba! Upon closer inspection we notice that her head and neck are misshapen. Her facial features are nice and detailed, but flat like the rest of the model. She looks like a paper doll. This is the same that I've noticed with most of what's in the pack. There are nice detailed texture features, but they have no depth and don't blend together in the models. There is no shadow or shading where there should be. (for contrast, look at the wooden doors in the first picture) Many of the textures don't belong side-by-side.

The buildings are old and moss covered and cracked, yet the wood and metal trim is pristine compared to it. Parts of the texture seem blurred while other parts are not. If I had to guess, I'd say there is quite a mix of hand drawn and photo textures used, and they just don't work well together.

In comparison to what I could do, it's amazing work. Compared to the work of others here in the same price price range, it's just not up to par. We are terribly spoiled.

Best.

Robert F
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Posted: 19th Feb 2009 22:12 Edited at: 20th Feb 2009 03:59
Alright, I admit. It doesn't really look the best.


Ocho Geek
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Posted: 19th Feb 2009 22:45 Edited at: 19th Feb 2009 22:51
to be honest i dont think the quality of the pack is nearly enough to match ANY of the previous packs

EDIT:oh yeah, how many of the textures included in the pack do TGC have copyright permissions to sell?

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The Next
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Posted: 19th Feb 2009 23:16
Quote: "EDIT:oh yeah, how many of the textures included in the pack do TGC have copyright permissions to sell"


All of them lol thats what they paid the creator for so yeh they own them all 100%

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Flatlander
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Posted: 20th Feb 2009 01:24
xplosys, before you commented, you probably should have gone to his web site and seen more of this character. In this image the neck is partially covered by her head covering. I do have to agree that the image is not the most flattering as it has a washed out appearance. That doesn't necessarily mean that there is no detail or it is flat. I knew this was going to cause debate on quality and I shouldn't have posted it.

I am not sure what TGC owns, I am sure they own the textures that come with the pack. However, the model itself is owned by Steve. Clicking on the view link you will see one of those same buildings he has in this pack in a different game development environment. This is an in-game screen shot. The game development program costs US $1500. Since I am not promoting the application, I won't not say the name. It is a Jpg image but fairly large in physical size. It is the exact same model. Just a different development environment.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC

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Flatlander
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Posted: 20th Feb 2009 01:28
Here is another one. It is similiar to what I had put together, except again it was made by another game development program. You could say this is all flat as well, although the scene is showing a day with lite fog. However, you should be able to tell how realistic this looks. These are the same models but using a different development program.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC

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xplosys
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Posted: 20th Feb 2009 02:21
Yes, I probably should have not have given my opinion at all, but I didn't know that anyone was so invested in this pack. I just called it as I see it. I didn't see anyone saying
Quote: "this is terrible, everyone don't buy this"

so I'm not sure who peed in your cereal either.

I think everyone is welcome to give their opinion of the pack (I thought that was the gist of the thread) but there's no need to give your opinion of other peoples' opinion.

Best.

SamHH
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Posted: 20th Feb 2009 03:29
This pack is a bunch of alright models with some crud textures that are flat photos. Model Pack 4 is better quality than this, because it has a uv map without stretching and good textures. This pack is much lower quality than model pack 21, this is what model pack 21 looks like ingame.



Flatlander
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Posted: 20th Feb 2009 18:06
Sorry if I've offended anybody. I have a problem with uncontrollable anger because of health issues. Everybody has there opinions but I happen to disagree with everybody who believes these are simply flat images. They may be based on photos but they are certainly not flat. I also do not believe that you can compare this pack with any other pack because of the differences. You can compare characters to characters, segments to segments but we are talking about large entities such as buildings. There are a couple of packs that do contain buildings and they are the only packs that should be compared. Also, I don't see much quality difference between the characters in Mod Pack 20 and any of the other model packs. It is certainly in the eyes of the beholder. You guys talk about wanting realism and then you reject it because they look like photos. That's exactly what is happening with today's commercial games anyway. Everything is base on photos. That's how you get a realistic looking human character.

Samhh, I really like MP #21. However, if I had to base it on the pics above I'm not sure I would purchase it. They all look too dark. So, it is not so much the quality but the perception. I would rather see the characters without all the lighting effects so I can make an honest assessment of the characters, i.e. the detail. The actual models show that. Just as the actual models of the characters within this pack. Although they have not been displayed here.

BTW, the young woman, Taira - a beautiful NPC character (the one with the white background) is not a part of this pack. It is a model that sells for the same amount of this whole pack. I guess she's been quite a success and I had forgotten to include the dance animation routine.

This will more than likely be my last post in this thread and I probably won't be involved much elsewhere either.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
Coca Cola
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Posted: 24th Feb 2009 18:46
I think it looks really nice, I might buy it and get back into FPSC.

BTW I can't believe the comments on this thread, the quality of this pack is really good( look at the shots with shaders) , and it is pretty unique if you want real outdoor levels.

Some of the in game screen shots (the ones with shaders) are some of the best screen shots I have seem In FPSC, it doesn't hide everything in darkness like most of the nicer looking FPSC games, either.

Quote: "This will more than likely be my last post in this thread and I probably won't be involved much elsewhere either."


Don't listen to them they seem to be jealous...

Anyways I think this is great stuff. Keep it up, and show these guys (and girls) whats what.

Light, refreshing taste.
The Storyteller 01
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Posted: 14th May 2009 19:16
I just bought Pack 23 and I think its good value for money (although I dearly miss a player melee weapon and health poitions) so I am very interested in Pack 20 too.

I am not looking for Oblivion quality in FPSC. Doing 5 years of modding for NWN2 I am used to MUCH better stuff (especially creatures) but thats not the point. MY FPSC games will never *wow* people as professional games will, they should just entertain them for a couple of hours.

So....I will most likely buy MP 20 IF someone can assure me that at least some of the 12 charcters are acutally able to do melee fighting.

In case you find my grammar and spelling weird ---> native German speaker ^^

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