Well
No you can't the lamp is a solid object so it won't emit light what you need to do is to model a new lamp big enough for the light source to fit in then model glass windows as a single entity and import as a segment apply the cubeent shader insert the light and it should work.
the other option is to model a cone which is hollow import as a static entity place 3 ranged lights around the lamp place the cone over the lamp make sure the the cone is big enough to fit the lamps and all light sources apply the cubemap/cubeent shader to the cone and the cone will be invisible but still be there.The cone doesn't even need a texture only works with the standard FPSC X9
And no need to be so rude asking kindly would have worked much better
Pointless Assault video
http://w13.easy-share.com/1408971.html