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FPSC Classic Scripts / triggering a trigger zone with a trigger zone (without prioritys)?

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gorba flamingo
17
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 22nd Feb 2009 08:46
as the title says, i want to trigger a zone that will A, open a door (got that part down ) and B, rigger a separate zone(s) for a hud to appear...
how would i do this?

+

noted does not seem to be saving in .fpi format anymore, my files become corrupt any help there?

thanks

[url=http://profile.mygamercard.net/gorbafletch]
dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 22nd Feb 2009 16:53
How I spawn triggerzones:



Give that script to your zone, name it something relevant, and use another triggerzone to activate it.

What do you mean by "noted" will not save in .fpi anymore? Do you mean notepad? My notepad's never given me any trouble.

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gorba flamingo
17
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 22nd Feb 2009 20:12
yes, i mean notepad. it will give me the mesage

"this file has either been moved or does not exist. would you like to make a new document?" and gives me the options "yes" or "no"

[url=http://profile.mygamercard.net/gorbafletch]
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Feb 2009 04:30
To activate more than one entity with a single entity you can either:

A) Name both of the entities to be activated the same name, thus making them BOTH get activated at the same time.

-OR-

B) Use the "SETTARGETNAME=X" action to tell the script what the name of it's target will be, then in turn use "ActivateTarget=X" to activate it.


The one and only,


dumpus
16
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 24th Feb 2009 00:17
Hmm...maybe try downloading a different program, there are tons out there.

@Plystire

Was that what he was asking? Maybe I misunderstood him...

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gorba flamingo
17
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Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 24th Feb 2009 00:28
you were correct dumpus and you too ply.
ill figure this out now.
thank you

[url=http://profile.mygamercard.net/gorbafletch]
dumpus
16
Years of Service
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Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 24th Feb 2009 00:32 Edited at: 24th Feb 2009 00:46
Hmm...I don't think the script I gave you works. For whatever reason, I thought it did.

I'll keep trying.

EDIT: Okay, I've found a workaround.

I couldn't get a triggerzone to spawn, so I made an object spawn that does the same thing. Make an object (preferrably a small one), give it a transparent texture, and give it this code:



Then, just spawn it and it works just like a triggerzone.

*This post will self-destruct in 10 seconds.*
The Fps Creator rocks!
16
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 11th Mar 2009 11:25
To save it as a .fpi file just click save as then give it any name but at the end of the name add the ".fpi"

E.G. "Myfirstscript.fpi"

I can't texture. I'm not an artist.

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