just spitballing but might i suggest you may be looking at this from the wrong angle?
im pretty new but whats striking me is
could you not use to movetotarget command? and simply set the player as the target?
or get the entity to rotatetoplr,and movefore to cover the distance and edit the velocity and speed of the entity to make it seem instantaneous?
could you turn off the entities physics so it can pass through walls? i achieved this by accident the other day when playing around with my rc script but am unable to recreate it with any degree of reliability, i noticed while it was being controlled by me all interior physics (i was using a wheelchaire from corepak 1) disappeared and it quite comfortably passed through the walls, all you would need to do is work out the scenario you want this to happen, how you want it to be triggered specifically and then just time it accordingly for example to the movetotarget command can be entered into any random state in the fpi as long as you set the target first and you just switch to that state at the given time, plr using switch, entity dying, trigger zone, timer reaching a certain point etc and set the entities speed or spawn velocity accordingly
i played around with the spawn velocity and when spawning objects from trigger zones they got flung around quite spectacularly
im using it to recreate a sort of evil dead moment where if you dont achieve the level end in time a ghostly demonic thing comes tearing through the walls after you
admittedly its not working 100% of the time
or am i missing what your trying to achieve?
- Why is everyone on here so rude? -