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FPSC Classic Scripts / is there a command to have a decal follow an entity

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gorba flamingo
17
Years of Service
User Offline
Joined: 16th Oct 2007
Location: between crazy and all out insane!
Posted: 26th Feb 2009 01:18
i know theres one for it to move but i need to now if there is one to follow the entity. or spicificly, appear where the entity dies!

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Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 26th Feb 2009 01:46
nope not that i know of.


X10 User
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location:
Posted: 26th Feb 2009 02:53
surely if you can get it to move you can get it to use the 'rotatetotarget' command and give the entity you want it to follow a specific name like 'target1' and then use a series of rotatetotarget, then movefore, rotateto target, move fore, commands on a continuous loop to keep it following the target you specified?

let me know if you get it working, im just spittballing there but thats the method im using to get a starship enterprise model to attack a klingon one lol

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X10 User
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location:
Posted: 5th Mar 2009 01:31
i was thinking about the other day, see my post about making the ww2 stock tank move round and attack you, pay close attention to the changes i made to the fpe file, there you should find what you are looking for, changing the fpe file should change the entites properties allowing you to give it a gun, cone of sight etc, changing the immobile settings and giving it some of the settings from character fpe's should give it the ability to see things, move around, have a weapon etc, hope this helps, i havent had a look at a decal fpe as im at work at the moment and only just remembered

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