Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How do you tell FPS a Level is finished ?

Author
Message
zzrabbit
15
Years of Service
User Offline
Joined: 30th Nov 2008
Location:
Posted: 27th Feb 2009 02:13
Hi all

Ok, How do you tell FPS Creator that the Objectives have been completed and move to the next level?

Sorry complete nOOb .....

Any help would be great ....


ZZ
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 27th Feb 2009 19:11
In the entity properties, there is an option to flag a certain entity as an objective. Normally this is a ZONE or an item that needs to be picked up or an enemy that needs to be killed. FPSC doesn't need to be told WHEN the objectives are completed, it just needs to know what entity ARE objectives, then when all the objectives in the level are complete, the level will end on it's own.

Remember that each individual objective needs to have its own objective number. If you give two entities the same objective number thent he player will need to only complete one of them in order to get through the level.


The one and only,


zzrabbit
15
Years of Service
User Offline
Joined: 30th Nov 2008
Location:
Posted: 28th Feb 2009 12:31
Again Plys saves the day...

Thank you for clearing that up for me, makes things easier now


ZZ

Login to post a reply

Server time is: 2024-11-24 20:28:17
Your offset time is: 2024-11-24 20:28:17