like the post said yes and know
you can call different fpi's to be run by designating it in the aimain of the character
eg :state=1:runfpi=die1.fpi
:state=2:runfpi=die2.fpi
all you need to do then is to work out how to recognise the hits because as far as i know theres only headshot reconigtion in v115 and above and then you have to change the init fpi to appearwithheadshot.fpi so i think to have it detect on a per bone basis would take source code alteration as theres no fpi syntax for it
- Why is everyone on here so rude? -