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FPSC Classic Scripts / Doing Script Request

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Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 3rd Mar 2009 22:00
Ok well for now ill be doing some script request.

Rules
-the scripts can do what every you want as long as it possible.

Just post what you want the script to do and ill get crack in.

Here are some scripts i made for you to see how "Advanced" i am.


Flashlight v3.1-http://forum.thegamecreators.com/?m=forum_view&t=145683&b=23




Ally script-http://forum.thegamecreators.com/?m=forum_view&t=143913&b=23


water script-http://forum.thegamecreators.com/?m=forum_view&t=142076&b=23


Apple Slicer
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 4th Mar 2009 01:28
Awesome Hockeykid!

I have a question though, Dumpus and I have been working on a script and hit a little trouble. Can we talk this over Email or IM?, because we don't want this script public...

but if not that's fine, I'm sure you are going to help a lot of people around here as you already have!

,thanks.

Till Thy Migration Come...

Hockeykid
DBPro Tool Maker
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Posted: 4th Mar 2009 01:44
Yep ill go on my email right now(my im is the same as my email)


Apple Slicer
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Posted: 4th Mar 2009 01:50
Okay, I emailed

Till Thy Migration Come...

Hockeykid
DBPro Tool Maker
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Posted: 4th Mar 2009 01:58
returned an email


Hockeykid
DBPro Tool Maker
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Posted: 4th Mar 2009 02:11
check your email again


4125
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Location: Bronx, New York
Posted: 4th Mar 2009 06:24
How about a script almost like the follow-no-roate script only that it really does roate! like a car moving and turing to a waypoint....

Come Back When You Could put up a fight!!
Hockeykid
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Posted: 4th Mar 2009 22:12
Not quite sure what you mean please explain better


X10 User
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Posted: 5th Mar 2009 01:53
heres a challenge as far as im concerned!

a raycast script that works! altho im not sure i like your whole cloak and dagger discussions, a forums a forum, as a person who shares everything they discover with the forum that helped me discover it i find that a little self centered but not my place

If you've seen my squad command script you'll know why i need to get this working but it just doesnt seem to want to work for me

ive checked the threads regarding this and it seems some people have got it working and in many enemy ai scripts ive seen it but it seems not to want to work for me as a result my squad members get stuck in walls etc

if you could write a script for me that just sent an entity walking round when it gets to a wall turning and walking at 90 degrees till it encounters another wall/object and then so on and so forth, and im sure i can work the rest out from there ive tried

raycast=1 100 nothing
raycast=0 100 nothing

i even tried raycast back

an example of how i used it was testing to see if i got an entity walking forward forever if it turned round when it hit a wall

(i always set my entitys to activate when i press t so ignore the scan code bit, its just so they dont do whatever i want them to do the instant the level starts i thouroughly recommed this!)

heres what i gave it

:state=0,scancodekeypressed=20:state=1
:state=1:movefore=5
:state=1,raycast=1 100:state=2
:state=2:state=0

and it just kept walking forward despite the wall being there

i tried just :state=0,raycast=1 100:state=1

and set it to crouch at state1 then pushed a locked in front of it and nothing

so there ya go lol

- Why is everyone on here so rude? -
4125
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Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 5th Mar 2009 03:41
like The Antigav. platform. It can follow waypoints. This can be appiled to a car entity for example. But The car will not rotate. It Will follow the waypoints but without roating so the car moves but facing 1 direction. I wanted a Script That Make any "Item" Entity To Roate facing the waypoits like charcter entities...

Come Back When You Could put up a fight!!
Apple Slicer
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Location: Oregon, in the rain...
Posted: 5th Mar 2009 03:52
Oh, Hey, I think I can answer this...kinda

There is a command


Maybe if you apply this in a script, and apply to car, you could make another invisible entity follow a waypoint too, and the car would try to face it...


Hockeykid
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Posted: 5th Mar 2009 04:18
Quote: "Oh, Hey, I think I can answer this...kinda

There is a command
+ Code Snippet

Maybe if you apply this in a script, and apply to car, you could make another invisible entity follow a waypoint too, and the car would try to face it...

"


That wouldn't work no offense ill make this script some time tomorrow or friday. (i'm busy over the weekend)


4125
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Posted: 5th Mar 2009 05:46
Thanks Hockeykid! I Can Wait for it!



Come Back When You Could put up a fight!!
Ocho Geek
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Location: Manchester, UK
Posted: 5th Mar 2009 18:20
just delete the command which stops it from rotating

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.
OldGameMaker
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Location: Hiding in the Shadows of My Mind
Posted: 5th Mar 2009 21:41
Thank you for your kind offer.. Please check out my thread. I am still having problems getting my character to stop on her waypoint, look at me and play a sound then resume her waypoint path..

My code snippit is there maybe you could shed some light on what I am doing wrong..

Thank you

Gary
4125
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Posted: 6th Mar 2009 03:04
@Ocho Geek: Tried That. It Just Didn't Move.

New Computer: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 4096MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
Hockeykid
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Posted: 6th Mar 2009 06:06 Edited at: 6th Mar 2009 18:33
Quote: "just delete the command which stops it from rotating"


their is no command that is stopping it from rotating.

I'm very tired so for now ill just make a "sloppy copy of the the script.






Ok thats just an example but try it out anyway just make a big map with no objects just floor.


Quote: ":state=0,scancodekeypressed=20:state=1
:state=1:movefore=5
:state=1,raycast=1 100:state=2
:state=2:state=0"


The raycast command was made to check up and down to see if theirs anything in the way. it was created for the lift


4125
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Posted: 6th Mar 2009 17:25
ok tested da sloppy copy" of it and it didn't work. did I do sumthing wrong?

New Computer: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 4096MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
Hockeykid
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Posted: 6th Mar 2009 18:13 Edited at: 6th Mar 2009 18:17
Quote: "ok tested da sloppy copy" of it and it didn't work. did I do sumthing wrong?
"


probably not because i didn't even test it but make sure its dynamic


4125
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Posted: 6th Mar 2009 18:14 Edited at: 6th Mar 2009 18:17
wait.. i could've made the car into a character? like it can hold a gun for example? And Where do i put the "ischaracter=1" in the fpe?

New Computer: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 4096MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
Hockeykid
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Posted: 6th Mar 2009 18:16
no just forget i even said to make it a character but make sure it's dynamic ill go work on the full script.


Plystire
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Posted: 7th Mar 2009 01:35
There is a command to make it not rotate. You may have overlooked it because the command is used in the platform's Appear AI and not it's Main AI.


The one and only,


Hockeykid
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Posted: 7th Mar 2009 07:07
Quote: "There is a command to make it not rotate. You may have overlooked it because the command is used in the platform's Appear AI and not it's Main AI.

"


o i've never opened a appear ai


gorba flamingo
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Location: between crazy and all out insane!
Posted: 11th Mar 2009 03:47
hey
can i request a script apply able to switch where if you are within a distance of it you can press enter to teleport to a trigger zone with a certain name. the name defined in the "if used" portion of the switch.
thanks

[url=http://profile.mygamercard.net/gorbafletch]
Plystire
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Posted: 11th Mar 2009 03:59
@gorba flamingo:

That can be easily achieved with the "plrmoveifused" command.


The one and only,


The Fps Creator rocks!
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Posted: 16th Mar 2009 18:36 Edited at: 16th Mar 2009 18:46
Quote: "I am still having problems getting my character to stop on her waypoint, look at me and play a sound then resume her waypoint path.."





That was my first script.


EDIT: I didn't read the look at me script.

I can't texture. I'm not an artist.

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