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FPSC Classic Scripts / End game in test won't work in build.

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darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 4th Mar 2009 00:09
Hey guys, I think this is scripting. Anyway, I created a stationary shooter kind of game (think beachhead) and I made it so that when you kill the enemy (and it respawns a few times), you would beat the level. I placed the character in the win zone, made his speed 0 and made killing the zombies an objective. Now, this works perfectly in test game, but for some reason, in the build, it screws up and you don't beat the level. Thanks for reading, help would be appreciated.



darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 4th Mar 2009 12:16
Please help with this, I want to release the full game, but can't until someone helps me.



dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 4th Mar 2009 19:48
It probably is something with the scripts...if you can't get it to work, try a few different things.

Once all the zombies are killed, spawn a teleporter that takes you to a winzone. This could be a completely dark room somewhere (to give the illusion of the game just cutting to black).

If that doesn't work, you could also spawn an object with a spawn life of 1 and the objective of 2...though I haven't tested this method before.

Best of luck!

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