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FPSC Classic Work In Progress / [x9] Lifeless Come, Lifeless...

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Paul112
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Posted: 4th Mar 2009 19:48 Edited at: 5th Mar 2009 01:02
It's about time I started this WIP.

Lifeless is the project I have experimented with since I purchased FPSC all those years ago. I suppose I'm now happy enough with the style to share it with the forum.

Things to bear in mind about this project:
-I don't believe in the shader fairy. This is a project made in X9 and designed for any computer that can run FPSC, including those that just scrape the minimum requirements. No shaders, no mods.
-Any work you see in my screens belongs to either myself, or TGC. Whilst there is such an abundance of great media on the forum and in the store, I am a dedicated DIY kind of guy, and prefer to make almost all of my media from scratch.
-No zombies, no mutants, no biological weapons and no viruses. I'm trying to create something original and fresh when it comes to the horror genre in FPSC, and you will see for yourself when I release some enemy footage

See me in the light,
Paul

Paul112
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Posted: 4th Mar 2009 19:48 Edited at: 4th Mar 2009 19:50
Screenshot #1



Paul

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Paul112
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Posted: 4th Mar 2009 19:49 Edited at: 4th Mar 2009 19:51
Screenshot #2



Paul

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Paul112
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Posted: 4th Mar 2009 19:49 Edited at: 4th Mar 2009 19:51
Screenshot #3


Paul

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Paul112
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Posted: 4th Mar 2009 19:50 Edited at: 4th Mar 2009 19:52
Screenshot #4


Paul

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dumpus
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Location: Canada, eh?
Posted: 4th Mar 2009 19:55
Good god...you have to prove to me that this is FPSC. This is some amazing work, here! You've got a great atmosphere going, and some awesome custom stuff. Can't wait to see more!

creator of zombies
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Posted: 4th Mar 2009 20:01
Looking awesome Paul!
Right then..It's on!

Keep it up mate

CoZ



I will not tell you that no
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Posted: 4th Mar 2009 20:19
Holy .......

Proud author of LeonGames. (www.leongames.weebly.com)
Roger Wilco
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Posted: 4th Mar 2009 22:13
Looks like it could be the best atmosphere in an FPSC project ever. Great work!

Robert F
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Posted: 4th Mar 2009 22:15
Looks good, but its really bland...

I see a total of two entities in all of the pics combined..


Ocho Geek
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Posted: 4th Mar 2009 22:25
HOW CAN YOU SAY THAT ROB

its freakin awesome

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.
SamHH
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Posted: 4th Mar 2009 22:38
Looks perfect!

RobertF, there exist places that aren't full of barrels and shtuff, so chill out and appreciate how nice the screens are.


Paul112
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Posted: 4th Mar 2009 23:18
Quote: "I see a total of two entities in all of the pics combined"

Most of the areas are inspired by photographs from abandoned buildings, I'm not the kind to put barrels and crates in places just for the sake of it. Each part of the level is designed to be something interesting to look at, I'm avoiding "fillers" at all costs.

You could say the environments are designed for the enemies to stand out

Thankyou everyone else for the kind words.
Paul

Nomad Soul
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Posted: 5th Mar 2009 00:22
You Win ............... PERFECT!
Screaming Head Games
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Posted: 5th Mar 2009 00:38
WOW......

that is one of the most amazing games i have seen made with fpsc.
its so crisp......so fresh......so new....
i think a tear came to my eye right there.
i swear this looks so professional its almost scary.

Quote: "No shaders, no mods."


this is what blows me away.

all i can say is: perfection at its finest....

(\__/)
(O.o )
(> < ) This is your bunny on drugs.
Robert F
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Posted: 5th Mar 2009 02:12
Jeez guys, im not saying the game looks terrible. It looks great! I just said it looks a little plain... thats all


ASTECH
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Posted: 5th Mar 2009 04:19
Remember seeing the old thread. Nice improvement!

Astek

-Indestructible-

Juzi
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Posted: 5th Mar 2009 08:07
Finally you start this thread Paul! These are one of the best screenshots I've ever seen on FPSC. I'll keep an eye on this thread

PS. Can you tell us a bit about the story? Because three things make a great game in my books: Story, gameplay and framerate, and I'm pretty sure that Lifeless has a great gameplay and framerate.

creator of zombies
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Posted: 5th Mar 2009 08:46
Indeed! it looks awesome!, but for some reason, I can't stop feeling slightly worried about the Framerate. I remember seeing in (the same) shots I got sent over MSN that the FPS is 19 or 24 in the shots.

CoZ



Paul112
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Posted: 5th Mar 2009 10:18
If the frame rate was anything less than 25, photoshop will be running too Frame rate is one of the main priorities of the project, I want it to be playable for everyone, even those on minimum specs like myself, not just those who work for NASA.

Storyline will come soon, I'll explain some basics hopefully in the next week or so, however I need to bash out some quick concept sketches with my tablet to get the idea across for you all.

Paul

Defy
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Posted: 5th Mar 2009 11:25
Well done, I like seeing custom work. Nice shades also.
The Next
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Posted: 5th Mar 2009 12:16 Edited at: 5th Mar 2009 12:19
OMG This is simply amazing great level design HCZ Project has met its match. Well done

Simply great work for a un-modded FPSC system.

Words just dont quite cut it will definatly be keeping an eye on this.

s4real
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Posted: 5th Mar 2009 13:23
Nice work and the atmo looks great can't wait to play a demo.


Best s4real

KeithC
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Posted: 5th Mar 2009 14:21
Looks good so far, not overdone at all.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 5th Mar 2009 14:37
Paul,

Amazing atmosphere! I don't know what the game is about, but I'm already freaked out. It's just more proof that, in the right hands, this tool is capable of great things.

Best.

Mazz426
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Posted: 5th Mar 2009 17:12
you know when i spent so long looking at those old screens from the origional Wip i was blown away, but this is so incredible will there be a demo, will you use the same enemies, right now it looks awsome aand very similar to Penumbra which was awsome i think that this'll exceed my prior expectations of the origional Wip

looking forward to any updates

gamer for life
Paul112
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Posted: 5th Mar 2009 18:50
Thankyou for all the kind words.

@Mazz426
Nice to see someone remembers the project's earlier days. Oddly enough the enemies are the things which have completely changed, I'm heading for what you might call a unique direction with the enemy design in this game. Can't give you an expected date for the demo, but there will be one

Cheers,
Paul

Red Eye
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Posted: 5th Mar 2009 19:04
ambience is ver good, the lightning as well, it is too PRO it is very good, it very very very good... Gives me a very good feeling.


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Doomster
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Posted: 5th Mar 2009 19:06
Looks interesting, nice to see someone who is able to create a nice looking Game without Shaders and all that Performance-Killers.

The Level-Design looks good also, tough it could use some overlays in certain Areas.

Great job, loving the Atmosphere in the Shots, and I'm waiting to see some of the Enemys.

Keep it up!

Strelok
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Posted: 5th Mar 2009 19:43
Just Wow...

Reminds me of FEAR a lot.


Mazz426
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Posted: 5th Mar 2009 20:58
also paul i ment to ask how did you do the light rays on the light in the second screen as i've been trying to do this for so long and have never managed

gamer for life
Robert F
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Posted: 5th Mar 2009 21:36 Edited at: 5th Mar 2009 21:36
Quote: "also paul i ment to ask how did you do the light rays on the light in the second screen as i've been trying to do this for so long and have never managed"


I don't see any light rays??

Edit: Nvm, do you mean off of the light? I am pretty sure its part of the model.


Paul112
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Posted: 6th Mar 2009 01:27
That would be another entity to add to your list Robert

Paul

Robert F
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Posted: 6th Mar 2009 04:32
huh? im not the one who asked what it was...?

Anyway, you should darken your sig up. Its really light. I can read it but hardly.


Paul112
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Posted: 6th Mar 2009 10:22
I'm aware it was Mazz426, I was just kidding

Quote: "Anyway, you should darken your sig up. Its really light. I can read it but hardly.
"

That's the point Thought it would be more intriguing to have something really subtle and faint, than a large obnoxious advertisement after each of my posts.

Paul

KeithC
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Posted: 6th Mar 2009 16:13
Quote: "That's the point Thought it would be more intriguing to have something really subtle and faint, than a large obnoxious advertisement after each of my posts."

I agree and I was going to mention that earlier.

Cyborg ART
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Posted: 6th Mar 2009 17:21
Oh my! You got some serious skills! Great work!

Mazz426
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Posted: 6th Mar 2009 17:45
paul what i meant was how do you make a gradient effect to transparency

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ASTECH
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Posted: 7th Mar 2009 01:58
He obviously took some time on this. That's how it looks so great.
He didn't rush himself.

Astek

-Indestructible-

Robert F
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Posted: 7th Mar 2009 02:36
Quote: "He obviously took some time on this. That's how it looks so great.
He didn't rush himself."


who are you talking to? lol


Seth Black
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Posted: 7th Mar 2009 02:46
...screenshots look very nice, indeed.

I'm looking forward to seeing how this evolves further...


Mastner cEEf
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Posted: 7th Mar 2009 04:18
What teh hec r tis gaim abawt! I Kant seh uh thyng!!!!!!!!!!

LOLOLOLOLOLOLOLOLOL
Paul112
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Posted: 7th Mar 2009 14:40
Quote: "who are you talking to? lol"

I'm assuming ASTEK was making a general comment, not addressing anyone in particular. Thankyou ASTEK, nice to hear.

Thanks also to Keith, BVG and Seth for the kind comments, it's very encouraging that so many people like this

@Mazz426, it's a bit of an unusual process to get the gradient working, and it's specific to the location and type of light you're using. I don't really want to turn this thread into a tutorial, but I'd be glad to point you in the right direction if you pop me an email

Paul

Mazz426
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Posted: 7th Mar 2009 15:40
that'd be cool i have no intension of doing that myself and the only reason i ask is because i look up to your skills and your game so i'll stop asking but drop me an email if you can

its in herer


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Red Eye
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Posted: 7th Mar 2009 16:33 Edited at: 25th May 2013 18:41
@Paul112: It looks very good, extremely good. Could you email it to me also, I would love to know...



Like = Follow!
Paul112
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Posted: 10th Mar 2009 02:44
I'll see what I can do but no promises. It's still an iffy process with a few bugs (enemies for example still treat it like an object with collision on), so the method of getting it to work isn't finished yet

Sorry for the slight lack of updates, I'm still ironing out the storyline to share wtih you, and working on some HUD and animation pieces.

Best,
Paul

ZackS28
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Posted: 10th Mar 2009 03:32
Great job man! Looks really good!
Dr Parsnips
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Posted: 10th Mar 2009 15:04
Amazing work there mate! Well done!

SamHH
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Posted: 11th Mar 2009 15:27
Quote: "enemies for example still treat it like an object with collision on"
you could use the tool that comes with the tgc store for making parts of models collision free.


Juzi
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Posted: 11th Mar 2009 17:42
I think it's time to turn this thread to red

How's things going with Lifeless? Any news?

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