Woo-Hoo !!! Yippey!! Horray!!! Thanks to your help, I finally figured it out.
Cleo will now walk along her waypoints until you get next to her.
She will then stop and face you and tell you what she has to say.
Then when you move on, she will continue on her merry way !!!
Here is the code for anyone who may need it..
;Header
desc = Speak to player, then move to next waypoint
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:state=0,plrdistfurther=60:animate=2
:state=0,plrdistwithin=60:state=1
:state=1:waypointstop,rotatetoplr,animate=1,sound=audiobank\user\thunder.wav,state=2
:state=2,plrdistfurther=60:animate=2,waypointstart,state=3
:state=3:state=0
;End of Script
Thank you very much !!!!
BTW... Use Photoshop to cut a piece of cloth and place over Cleo's mouth like a veil and you won't have to worry about mouth movements.
Thanks again everyone !!
Gary