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FPSC Classic Models and Media / Country Time Model Pack WIP!

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Cyborg ART
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Location: Sweden - Sthlm
Posted: 6th Mar 2009 17:51
I would also be able to test it, if you want me to.

joakim_olsson1[ät]yahoo[döt]se

Cosmic Prophet
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Location: The Cosmos
Posted: 6th Mar 2009 17:57 Edited at: 6th Mar 2009 18:03
Sent it, BVG. Thanks.

just got a message that your e-mail failed. I'll try again.

In the Universe, nothing ever stays the same.
4125
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Location: Bronx, New York
Posted: 6th Mar 2009 18:02
Sent U an E-mail about the tes CP. there was some issues there....

New Computer: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 4096MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
Cyborg ART
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Posted: 6th Mar 2009 18:09
try the one at the bottom instead, I forgott about it

Cosmic Prophet
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Posted: 6th Mar 2009 18:09
There is an issue that I encountered as well when trying to use the inside corner. You get a mesh error, and crashes. It remedied itself when I restarted the editor( perhaps when the .dbo was created). can someone also try this? to see if it works.

In the Universe, nothing ever stays the same.
4125
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Location: Bronx, New York
Posted: 6th Mar 2009 18:12
am glad to help out...am also gald am about to g oto sleep as am tired for 27 hours with fps creator and my game....hope this packs comes out alright

good luck and I love it its great!

New Computer: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 4096MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
Cosmic Prophet
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Posted: 6th Mar 2009 18:15
Thanks for your help. have a good night.

In the Universe, nothing ever stays the same.
4125
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Location: Bronx, New York
Posted: 6th Mar 2009 18:19
Quote: "Thanks for your help. have a good night."


ummm, am at New york so its 12pm here...I spent 27 hours on FPSC lol

New Computer: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 4096MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, MSI P7N SLI-FI Motherboard - nForce 750i SLI
Cosmic Prophet
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Posted: 6th Mar 2009 18:23
you need help! 27 hrs.

In the Universe, nothing ever stays the same.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 6th Mar 2009 18:30
Quote: "There is an issue that I encountered as well when trying to use the inside corner. You get a mesh error, and crashes. It remedied itself when I restarted the editor( perhaps when the .dbo was created). can someone also try this? to see if it works."


I get the same error

Cosmic Prophet
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Posted: 6th Mar 2009 18:34 Edited at: 6th Mar 2009 18:38
OK, Thats got me stumped. If you check the meshbank the inside_corner.x is there, but the editor cant seem to find it. And what is stranger is that it works fine on my machine. ???????

Can you try deleting the .bin, and .dbo files then see what that does?

In the Universe, nothing ever stays the same.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 6th Mar 2009 19:23
Awesome!
There are only a few bugs excpet the innerwall (wich I cant find a solution for):
You can see a seetruoghable seam at the back of the forest tree.
The windmill doesnt animate seamlesly (it looks weird when rotating 80degrees and then flip back and start over)

Thats the only thing I could find for the moment, but I will test it more.

Its a really good pack.

Mazz426
17
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 6th Mar 2009 19:24
okay i had the same problem with that corner, and when i go to test game after building, small scenes it either once load and i press OK just goes black and i end up with an fps of 1 or 2. or the other is when i get an error about defug info so i haven't been able to even test your stuff yet

gamer for life
Cosmic Prophet
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Posted: 6th Mar 2009 19:31 Edited at: 6th Mar 2009 19:44
OK, I'm going to rebuild the inside corner, and see if that fixes the problem. I'll check the windmill. Thanks.

In the Universe, nothing ever stays the same.
cram
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Location: Belgium
Posted: 6th Mar 2009 19:41
Quote: "There is an issue that I encountered as well when trying to use the inside corner. You get a mesh error, and crashes. It remedied itself when I restarted the editor( perhaps when the .dbo was created). can someone also try this? to see if it works.
"


Same problem
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 6th Mar 2009 19:49
Just had a play and the tutorial really helps a lot. Outdoor landscapes are now a lot easier with this. Great work!

Nickydude
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Posted: 6th Mar 2009 19:52
If you could hold off giving this out for a couple of hours I'll provide more sound FX.

cram
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Location: Belgium
Posted: 6th Mar 2009 20:04
The music of Nicky Dude let me completly relax
Cosmic Prophet
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Posted: 6th Mar 2009 21:08
Nickydude: Sure thing, I'm trying to figer out this inside corner. Did it work for you?

In the Universe, nothing ever stays the same.
Aaagreen
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Location: City 17
Posted: 6th Mar 2009 21:15 Edited at: 6th Mar 2009 21:17
(Looks at first pic) Wow, this reminds me of cs_militia.

(Looks at second pic) Now that's what i'm talking about (Compares to cs_militia)

(Looks at desert pic) I've been hoping for someone to release a good seamless version of that ground texture from cg textures. I've had a go at it, someone else did it for a mod application. (Not my mod)

Nickydude
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Posted: 6th Mar 2009 21:42
Cyborg ART
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Location: Sweden - Sthlm
Posted: 6th Mar 2009 23:13
I also have to say that your sounds, Nickydude, really fits into the scene. They are great as usual.

chidem
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Posted: 6th Mar 2009 23:42
@ Cosmic

This is an amazing looking pack - I can already see lots of different uses for it! Thanks so much
Cosmic Prophet
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Posted: 7th Mar 2009 01:48 Edited at: 7th Mar 2009 01:59
BVG: just sent you an e-mail.

Nickydude: just sent you an e-mail.

Dont worry about the texture, I just need to know if the mesh is being read.

In the Universe, nothing ever stays the same.
Crusader2
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Location: Somewhere...
Posted: 7th Mar 2009 03:21
@CP This is awesome! We've been needing some more outdoor stuff. I can't wait to see how this turns out; you're an amazing modeler and I'm sure this will be top notch.

P.S. Congrats on the Valued Member status. Well deserved!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
gorba flamingo
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Location: between crazy and all out insane!
Posted: 7th Mar 2009 06:07 Edited at: 7th Mar 2009 06:08
sooo.....
is it delayed? it is Friday, did i just over read the thread?
(sorry for my impatience)

[url=http://profile.mygamercard.net/gorbafletch]
Punk13
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 7th Mar 2009 09:38
Dude! Bro that looks fantastic man! great job. So how have you been? Shoot me an email if you ever have time once again fantastic job CP!

PUNK IS BACK!
Nickydude
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Posted: 7th Mar 2009 13:26 Edited at: 7th Mar 2009 13:30
The corner segments work fine for me. Perhaps those having trouble should attach their map here so others can try it out?

Edit: Ahh, CP sent me an inner corner segment and that worked no problem. Tried the one that came with the pack and that did crash, non existent mesh.

Cyborg ART
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Posted: 7th Mar 2009 13:31
Works for me too, but I found 2 other bugs. Email sent.

rakker126
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Posted: 8th Mar 2009 15:07
Beautiful!!!

IV
Tone Dialer
Valued Member
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Location: England, well a town in it !
Posted: 8th Mar 2009 17:38
I cannot wait for this pack to be released, it looks great!

rakker126
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Posted: 8th Mar 2009 17:56
It already is released

Could someone make a movie of it?

IV
Nickydude
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Posted: 8th Mar 2009 18:11
Quote: "Could someone make a movie of it?"


Country Time - The Movie

Starring:

George Cloony as Cosmic Prophet
Brad Pit as Nickydude
Paris Hilton as The Mad Bunny
FredP as The All-Knowing Presence

lol!

Cosmic Prophet
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Posted: 8th Mar 2009 20:35
LOL, SWEEEEET!

In the Universe, nothing ever stays the same.
rakker126
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Posted: 8th Mar 2009 22:50
No i mean a movie where you can see a beautiful level made with it

IV
Jesper
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Location: Hämeenlinna
Posted: 8th Mar 2009 23:19
I have been on computer over 29 hours with power of coffee... Looks gooood...

P.S I have made 2 maps to Deep Covered Agents 2 today... it will be ready in this week.. When you release this pack? I have good use to those models in my game.
Crusader2
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Posted: 8th Mar 2009 23:36
It has already been released; it's in a different thread though.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Cosmic Prophet
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Posted: 9th Mar 2009 00:23
Yes, this was the W.I.P thread.

In the Universe, nothing ever stays the same.
heltor
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Location: cyberspace
Posted: 9th Mar 2009 04:56
I also have the corner working I just can't find the cabin any where? any ideas

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Cosmic Prophet
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Posted: 9th Mar 2009 05:09
LOL. HA,You did'nt read the tutorial. There are 2 roof pieces, a door, a fake window ( you can use your own), a chimney, and a porch.

There is also a single room segment called cabin_wall, you use this to build your own wood cabin.

Be sure to grab the Goodies download, and check out the tutorial. it shows you how to use all the stuff in the pack.

In the Universe, nothing ever stays the same.
heltor
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Posted: 9th Mar 2009 05:23
I have no cabin wall, I guuess I better re install one of the downloads, which one has the cabin_wall in it, lol after all the ones I installed I don't know, maybe I should download it fo the 5th time. I get cofusused after all these downloads.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Cosmic Prophet
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Posted: 9th Mar 2009 06:17 Edited at: 9th Mar 2009 06:19
Whoops sorry, it's called millroom.

segments/CosmicProphet/CountryTime/buildings/millroom.

In the Universe, nothing ever stays the same.
heltor
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Posted: 9th Mar 2009 06:27
oh maybe that why I couldn't get the tutorial.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Apple Slicer
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Location: Oregon, in the rain...
Posted: 9th Mar 2009 07:06 Edited at: 9th Mar 2009 07:08
Wow, I love it! This pack, at least the landscape part, reminds me of Halo 1.

Also, I noticed the windmill kinda tweaks out in its animation, but it still looks good!


Cosmic Prophet
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Posted: 9th Mar 2009 15:48
Apple Slicer: Thanks, yeah I have'nt learned my new animation app yet, so I ended up using Milkshape to animate, and it's been giving me problems for a while now.

That's why I bought Hexagon, and Carrera.

In the Universe, nothing ever stays the same.
rakker126
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Posted: 9th Mar 2009 22:55
Beautiful amazing~

IV
Strelok
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Location: In your cupboard.
Posted: 9th Mar 2009 23:53
very ,very nice Cosmic Prophet !

Thanks man !!


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