If you for example make a new walking animation with ms3d at the end of stock animations, just make sure to write down the start and end frame #'s, then type them in the fpe in the anim2= , but in your case you would make the new animation (at the end of all of them), write the frame #'s, then type in the fpe file .
You can not change what the animXX will do, but you can adapt animations to the ones already there. Follow the list I gave you before.
And if you want completely new animations like melee attacks you make them the same way, make new ones at the end of the animation sequence in ms3d or fragmotion, add anim92 and so forth at the end of the fpe plus you have to make a script file that will tell the engine what to with those animations.
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