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FPSC Classic Scripts / Weapon speed

Author
Message
dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 7th Mar 2009 01:46
I did a few searches, and few people said that you could change the speed of a weapon via scripting, but nobody said exactly how. Is this really true?

I ask this because I find that some of the weapons reload/fire too slowly. I'm not an animator, and I'd like to make their animations play faster. Is this possible with scripts, or would I actually have to re-animate them?

Thanks in advance.

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Mar 2009 01:56
I believe the reloading and firing lengths are completely dependant on the animation. You'll need to reanimate the weapons to make them go faster.


The one and only,


dumpus
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Canada, eh?
Posted: 7th Mar 2009 02:21
Darn, I was hoping I wouldn't have to resort to that, partly because the numbers in the corner that display the bullets left don't seem to move very fast, either.

Thanks anyways.

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