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FPSC Classic Scripts / Multiplayer - The New Age

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A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 9th Mar 2009 09:34
Hey guys,
I am going to have a go at getting into the source code of a multiplayer EXE. If i can get in i have a theory on how to jerry-rig a COD4/COD5 style multiplayer menu. In order for me to be successful i NEED that source code (and maybe some help from various programmers).

Long story short - How do I open up the source code for a multiplayer game (preferably in DB Pro) Thx
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Mar 2009 23:16
*long sigh*

The source download came with one of the DBP upgrades. U6.6, I believe.

Good luck.


The one and only,


A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 10th Mar 2009 09:47
Iv tried that but when i extract the downloaded zipped download (lol) it all crashes and doesnt work. Ill try it all again though. My Idea is a biggy
knxrb
FPSC Tool Maker
16
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 10th Mar 2009 11:26
My FPSC IP program gives you what you want:

Upto 1000 multiplayer levels.
Lobby & Chat
Frag & Time limit customization.
Connection speed checking

knxrb

A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 10th Mar 2009 18:50 Edited at: 10th Mar 2009 20:22
Iv looked at your mod and I aint buying. How do you decompile an EXE? Iv found tons but it converts them all into C++. Is there a decompiler that leaves it as Dark Basic Proffesional??
Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 10th Mar 2009 22:51
Quote: "Iv looked at your mod and I aint buying. How do you decompile an EXE? Iv found tons but it converts them all into C++. Is there a decompiler that leaves it as Dark Basic Proffesional?? "


First off, you can't edit his program because it's his property and is stated as such in the liscense. Second of all, it's not a mod, it's a compiler.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
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Posted: 11th Mar 2009 01:32
ok go here and get the upgrade and then once you get the upgrade go into your dbp project folder and the fpsc source code will be their in dbp format. http://darkbasicpro.thegamecreators.com/?f=upgrade_6_6

You don't decompile the fpsc exe.


Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Mar 2009 03:51 Edited at: 11th Mar 2009 03:55
@Arenas:

I strongly recommend against decompiling EXEs. In many ways, it's illegal. The only way I can see it NOT being illegal is if it's your own EXE that you're decompiling.

Next on the list, you have set up the compiler incorrectly for compiling the FPSC source code. Chances are that you upgraded to the latest version of DBP, in which case, you're not likely to be able to compile the source code.

I'm still not sure WHY you want to "decompile" something. You stated that you wanted it in DBP format, which is what the upgrade extras GAVE you.

From what I remember, most everyone who decided to Mod the engine had a lot of troubles getting it to compile correctly. It's just something you're going to have to work through.


[EDIT]

FYI, the DBP libraries are written in C++, so if a decompiler had to choose between the two.... I'd go with C++ also.

[/EDIT]


The one and only,


A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 11th Mar 2009 19:30
First off I have no intention of altering any ones mod or anything like that. What im wanting to do is decompile a single player or multiplayer level that i have made and simpily cut out the intro (menu ect...) out of it. Then I am going to recompile it. Then using my DB Pro programming, i am going to create a system that will find and connect to various games. This will give me the COD4/COD5 style game menu (PS3 Type). With multiplayer, i am going to split each game that i make into an act. This way when you finish act 1, it gives you a code in the victory hud. This unlocks the act 2, ect.... I know this stuff works because i have made it all with the single player menus intact. The single player menus are what ruins it though and this is why i want to edit it all.

PS If there is a way could i have an answer ASAP because i now have a deadline to work to. If i can get it all working i will post the steps on a thread on the site.
Plystire
21
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Posted: 13th Mar 2009 00:53
Quote: "What im wanting to do is decompile a single player or multiplayer level that i have made and simpily cut out the intro (menu ect...) out of it."


The menus are not part of the level files, they are part of the engine. And we have already TOLD you how to gett he source code TO the engine in DBP format. I don't know what else you want.

Go get the source the way we told you to and set up DBP to be able to compile it. That's all there is to it. After that you can edit the source to your heart's content, ripping and tearing all you'd like.


The one and only,


A r e n a s
16
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Posted: 13th Mar 2009 22:31
I thought that was the code for the Editor... So if i delete all of the menu huds then it will skip the menus and go straight into the game when i play?? Im not sure it will.... How do i do this??
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th Mar 2009 23:41
No, deleting the images will simply make it so when the menu is supposed to appear, you see nothing.... on top of an error since the files don't exist.

You'll want to find the section of code that runs the menu and simply skip over it.

I would also like to remind you that this is an FPSC Script board, not a DBP help board.


The one and only,


A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 14th Mar 2009 00:08
Ah so true... Well this is why ive been asking for the script code and i would like to know how to incorperate the FPSC code with the FPSC EXE!!!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 14th Mar 2009 05:10
Quote: "Well this is why ive been asking for the script code"


You have only asked for the source code thus far, I have read nothing regarding script code.

If it's script code you're after, then you'll want to take a look into editing the "arenapage.fpi" script which can be found in:
"Files\languagebank\english\gamebank\arenagame\"


The one and only,


A r e n a s
16
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Joined: 9th Jun 2008
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Posted: 14th Mar 2009 09:03
sos i ment source code (typo)

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