*ultra ultra bump

*
I didn't do much with reflections on the sides, but I was messing around with gamma fading + dark ghosting, and I got a new version that looks
much better!
code:
set gamma 355,355,355
set display mode 400,300,32
backdrop on
color backdrop rgb(155,155,255)
point camera -1000,0,-1000
autocam off
load object "mirrorroom.x",1
load object "mirrorroom2.x",2
make object cylinder 3,100
set object ambient 3,rgb(10,10,10)
set object diffuse 3,rgb(255,255,255)
set object specular 3,rgb(255,255,255),15
position object 3,-380,0,300
scale object 3,100,150,100
load image "smily.bmp",1
cls 0
texture object 3,1
ghost object on 1,1
sync on
sync rate 0
x#=-380
z#=100
y#=100
a#=0
position camera x#,y#,z#
tpos=-380
s=0
do
set camera to follow x#,y#,z#+200,wrapvalue(a#),300,y#,2.0,1
a#=a#-1.0
position object 3,tpos,0,300
yrotate object 3,object angle y(3)+2
just use the media from the other version.
sync
loop
Now is better than never.
Although never is often better than *right* now.