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DarkBASIC Discussion / mirror effect

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thenerd
16
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 10th Mar 2009 17:20
here is a mirror effect I made in 5 minutes...

It isn't real, but it looks cool.

hi

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Latch
18
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Joined: 23rd Jul 2006
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Posted: 11th Mar 2009 05:33
Pretty nice! Expand on it now. Make 'reflections' on the sides as well as the bottom and move the cylinder around.

Enjoy your day.
thenerd
16
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 30th Apr 2009 01:56
*ultra ultra bump*

I didn't do much with reflections on the sides, but I was messing around with gamma fading + dark ghosting, and I got a new version that looks much better!

code:


Now is better than never.
Although never is often better than *right* now.
Latch
18
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Joined: 23rd Jul 2006
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Posted: 30th Apr 2009 02:10
That's cool. I like the lighting. I tried different resolutions and screen sizes.

Enjoy your day.
thenerd
16
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 30th Apr 2009 02:34
i don't know why, but the smaller the resolution, the better some things look?
Maybe it fools you into thinking there is more. With a huge res, like 1640x1480, you can see every little detail, and all the models end up looking too simple and bland.

Now is better than never.
Although never is often better than *right* now.
Latch
18
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Posted: 30th Apr 2009 03:41 Edited at: 30th Apr 2009 03:42
I guess you have to find that balance - depending on texturing, models etc. Because the following example looks like garbage in a low resolution:



as opposed to the clarity of:


Enjoy your day.
Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 30th Apr 2009 14:42 Edited at: 30th Apr 2009 14:42
do you not have to update matrix after that?

1337 - "That's Numberwang!"
thenerd
16
Years of Service
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Joined: 9th Mar 2009
Location: Boston, USA
Posted: 30th Apr 2009 21:28
I think randomize matrix automatically updates the matrix.

Now is better than never.
Although never is often better than *right* now.

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