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FPSC Classic Scripts / script i made so u can have more than one weap at the start

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Message
General Jackson
User Banned
Posted: 11th Mar 2009 21:09
really, all u have to do is apply this script to the weaps, and place them right under the plr start marker, and it will appear that u have started out with more than one! this is a really useful script.

It is well that war is so terrible or we should grow too fond of it- Robert E Lee

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Blackdraft
16
Years of Service
User Offline
Joined: 11th Nov 2008
Location: Germany
Posted: 11th Mar 2009 22:43 Edited at: 11th Mar 2009 22:43
Hmm...you only edited the original weapon.fpi and delete the lines for adding a sound or a hud...the residual is identical...
so it isn't really your script because this isn't very hard...to delete some lines...

Blackdraft

Quote: ";Artificial Intelligence Script

;Header

desc = Weapon Pickup

;Triggers

:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecoretextpickedupaweapon.tga,hudname=weaponprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=40:state=1,playertake,coloff,rundecal=-1,plrsound=audiobankitemspickupweapon.wav,hudshow=weaponprompt,hudfadeout=weaponprompt
;state=2
:state=3,playerdrop,colon,plrsound=audiobankitemspickup.wav
:state=3,plrdistfurther=65:state=10

;End of Script
"


[url=www.blackdraft.de]Blackdraft Studios[/url]
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 12th Mar 2009 00:46
That's pretty cool, man! Now I have a challenge. You know how if you stack weapons on top of eachother and sometimes one gun (or ammo supply) will go flying a few feet? I would like to see if you can fix this somehow, just for fun .


"March 1st 2009, 12:49pm, a 3 year struggle with cancer ends..."
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 13th Mar 2009 21:29 Edited at: 13th Mar 2009 21:35
@General Jackson,

Nice effort. It's a tad clumsy though.

Far Better Effect:



Quote: "That's pretty cool, man! Now I have a challenge. You know how if you stack weapons on top of eachother and sometimes one gun (or ammo supply) will go flying a few feet? I would like to see if you can fix this somehow, just for fun ."


...collision issue is a nonfactor, with this treatment, as the indiviual pickups can be placed casually anywhere in the level, stacking would never be needed for the effect, and all would be out of the player's sight.


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Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 14th Mar 2009 19:11
That works beautifully Seth!


"March 1st 2009, 12:49pm, a 3 year struggle with cancer ends..."
General Jackson
User Banned
Posted: 16th Mar 2009 23:06
yes i did edit the script. Whats so bad about that?

It is well that war is so terrible or we should grow too fond of it- Robert E Lee

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