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FPS Creator X10 / segments and doors not correct

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DeV1L$n0w
16
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Joined: 4th Jun 2008
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Posted: 12th Mar 2009 18:36
anyone know how to fix the problem when u have like example 2 rooms next eachother and u put a door between them most of the time the frame of the door is placed wrong instead of around the door the frame shows up infront of the door horizontally or also like when using the kitchen walls sometimes half the walls will place itself horizontally i really cant find a fix for it and it seems no1 ever reports this. Also when i build the map in the ditor there it all looks the way it should also in test view map but not test game then the walls are messed up and the doors too.

i am using v1.09 beta

"Quitters never win,winners never quit"
Tutelage Systems
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Posted: 13th Mar 2009 02:07
This is a strange one, are you able to post a screen shot of it happening?

DeV1L$n0w
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Posted: 13th Mar 2009 13:12
k here are two screens from 2 rooms next eachother and a door between notice how the tiles from the second room are horizontally flat and comming true the other side of the first room lol.. also the doors frame is placed infront of the door so i have to crawl under it to open the door and gain entrance tru it

"Quitters never win,winners never quit"

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mgarand
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Location: The Netherlands
Posted: 13th Mar 2009 13:23
please use .jpg not .bmp

DeV1L$n0w
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Posted: 13th Mar 2009 13:54
k sry here they are in jpg

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DeV1L$n0w
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Posted: 13th Mar 2009 13:55
second

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Tutelage Systems
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Posted: 13th Mar 2009 14:22
Devilsnow, this is custom media right?

DeV1L$n0w
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Posted: 13th Mar 2009 15:14
yes from model pack 3

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DeV1L$n0w
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Posted: 13th Mar 2009 15:17
and yes i installed it from the beta installer for all my model packs
well the tiled walls are from modern day 2 segments and the door too but i have these kind of errors with more walls but the sience fiction walls that came with x10 work normally and the sliding doors work also like they should

"Quitters never win,winners never quit"
DeV1L$n0w
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Posted: 13th Mar 2009 15:35
i have model pack 1 2 3 9 10 installed all with the beta installer all drivers updated dx10.1 and x10 v1.09 but i also had a problem with some segments in the past where i would put some walls and one side of the wall was higher placed then the other side of the wall lol here some screenies from what i mean lol its really so messed up i cant build a single map with it u can see that one segment exists from 2 walls sticked to eachother but in my case some of them stack it higher then it should and looks like this but in the map editor it all looks like it should the same for the weird door frames

"Quitters never win,winners never quit"

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DeV1L$n0w
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Posted: 13th Mar 2009 15:36
screenie

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wizard of id
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Posted: 13th Mar 2009 16:59
If I remember correctly I posted a fix for MP3 not too long ago should apply the same to other segment packs that show similar problems.

http://forum.thegamecreators.com/?m=forum_view&t=145801&b=33

Pointless Assault video
http://w13.easy-share.com/1408971.html
DeV1L$n0w
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Posted: 13th Mar 2009 18:13
ah yes ive read that post too ok i will try it would it go with ac3d or is it more easy with the fpsc segment editor? anyway thanks allot and i hope they will fix the doors soon

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rakker126
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Posted: 30th Jun 2009 13:19
Did it work? BEcause i have the samen problem

Now in the W.I.P. forum: operation sunlight
http://forum.thegamecreators.com/?m=forum_view&t=149451&b=25
Aertic
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Location: United Kingdom
Posted: 30th Jun 2009 17:56
@Wizard Of ID,
Do you by any chance know why props/models from MP3 no longer work in X10 too?(Their invisible, and I've tried re-applying a texture, shaders, etc...)

Squalker
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Location: Canada
Posted: 5th Jul 2009 02:51 Edited at: 5th Jul 2009 02:52
Quote: "Do you by any chance know why props/models from MP3 no longer work in X10 too?(Their invisible, and I've tried re-applying a texture, shaders, etc..."


Textures in x10 need to .dds format... but the Fpe file must point to .tga file format...

Hope this helps
Squalker

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