Quote: "if i apply them on a weapon that a player cant pick up¿"
...actually, I believe this is totally possible:
;Artificial Intelligence Script:::::::::::::::::::
;compilation by TGC, Crusader2, Seth Black
desc = Multiplayer Slow Heal Pickup
;Since weapon pickups are dynamically active during multiplayer games, why not just tap into that, tweak the scripting,
;and create a pickup that will dynamically replenish the player's health?
;The pickup will never be picked up by the player, but while it's waiting for the player to get close enough, it should in
;theory continuously add health to a damaged player, during the entire level.
;NOTE: This has not been officially tested or comfirmed, as of 16MAR09
;1. Place a WEAPON PICKUP in any area of the level not accessible to the player.
;2. Assign this script as the WEAPON PICKUP's MAIN SCRIPT
;When the player spawns, he/she should theoretically now have constant slow health regeneration.
;Triggers
;If Player Is Ever Within 40 Units Of Weapon Pickup, Player Takes Weapon
:plrdistwithin=40:state=1,playertake,coloff,rundecal=-1
;If Player's Health Less Than 500, Start Timer
:state=0,plrhealthless=500:state=10,timerstart
;After 2 Seconds Add 5 Health Points To Player
:state=10,timergreater=2000:plraddhealth=5,state=2
:state=2:state=3
:state=3:state=0
;End of Script::::::::::::::::::::::::::::::::::::::::::::
I haven't tested it, but I'm confident that it should work. Could someone please take it for a test drive, and confirm?