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FPSC Classic Models and Media / Help Using alternate fire in MP9

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shivendra d legend
16
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Joined: 22nd Jan 2009
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Posted: 17th Mar 2009 13:24
..I have the model pack 9 from EAI but in the FPSC i have to choose two guns to use the M4/M203 gun ie with both the grnade launcher and the rife.In this way two weapon slots are wasted for the same weapon.I wanted to ask if there is a way to integrate the grenade launcher and the gun in the same gun. ie like pressing the 1st mouse buton it fires teh standard rifle ammo n using 2nd mouse button or some other key it fires the grenade. plz help cause i m really struck here.

I am not intersted in the 100 games U made evryday,
But rather in the one single game U made in 100 days.!!
Zdrok
18
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 17th Mar 2009 15:34
I think both Plystire's Mod an AirMod both have this feature. Heard that AirMod will be implemented intpo the Migration, so just wait a bit.

Yinzes better redd up this room and I'll buy us some jumbo.
Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 17th Mar 2009 15:45
That won't work. I've actually asked that question before, at http://forum.thegamecreators.com/?m=forum_view&t=146948&b=24. EAI himself told me it wouldn't work, since the models are entirely different and have different bones, which would prevent the merging of animations through keyframes. So, unless you have some extra time and some major modeling skills, this will never happen.

Best,
Crusader2

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
shivendra d legend
16
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Joined: 22nd Jan 2009
Location:
Posted: 17th Mar 2009 22:51
thank you everyone, I just wish i was able to have this feature.Actualy it looks kindoff stupid to put in the same gun which apparently seems to have a grenade launcher n then take out the same gun to fire the grnades.

By the way,I have bought a 3D sci-fi gun model from a site n i dont seem to get around as to how to animate it n use it in FPSC. I was wondering if it could be rigged(wonder if i m using the right term )to another weapon(say the stock sci-fi shotgun).

I am not intersted in the 100 games U made evryday,
But rather in the one single game U made in 100 days.!!
Mr Bigglesworth
17
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Joined: 4th Mar 2008
Location:
Posted: 19th Mar 2009 04:45
Yeah, it can be rigged to an existing weapon, just load (say the ww2 mp40) into a animating program, delete the mesh, take your scifi gun mesh, and assign the vertices to the mesh.

Ocho Geek
17
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 20th Mar 2009 21:35
i reckon it would be worth errant reanimating it then sell the new version on the store for twice the price, only fair

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.
shivendra d legend
16
Years of Service
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Joined: 22nd Jan 2009
Location:
Posted: 22nd Mar 2009 19:52
thank you everyone,@ germ ..could you please ..elaborate ur words on how to rig a model to a preanimated,existing weapon's boneset...

you said into a animation program, would blender do the useful?
you can call me whatever you like, cause i am actually very low skilled at these things..
thanks you.

I am not intersted in the 100 games U made evryday,
But rather in the one single game U made in 100 days.!!

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