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FPSC Classic Scripts / Weapon pickup on key press

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Apple Slicer
16
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 17th Mar 2009 18:15 Edited at: 17th Mar 2009 18:15
Okay, I know this has been asked before, but there doesn't seem to be a straight answer. I tried to script in the scan code, but I still seem to keep picking up the gun when I walk up to it...

Does anyone have a working script?
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 17th Mar 2009 20:38 Edited at: 17th Mar 2009 20:40
...here you go:



That should work nicely for you.


Apple Slicer
16
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 18th Mar 2009 00:36
Hey, thanks a bunch "Seth Black". Greatly appreciated
General Jackson
User Banned
Posted: 18th Mar 2009 01:20
I made a better script for this. It uses 'f' to pick up the gun. just search for it

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Apple Slicer
16
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 18th Mar 2009 01:32
I found it through the posts you've made. I will try it too!
Apple Slicer
16
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 18th Mar 2009 02:27
Teh codez



For anyone who needs this, this is General Jackson's code
bandit jack potty
15
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Joined: 7th Mar 2009
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Posted: 18th Mar 2009 04:18
where would you put those codes? and would they work for multiplayer? im guessing no...
Apple Slicer
16
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 18th Mar 2009 15:27
You attach these, erm, one of these codes to a weapon. And no, I dont think that they work in multiplayer, but I may be mistaken.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th Mar 2009 17:17 Edited at: 18th Mar 2009 17:19
...should work in multiplayer.

Weapon pickups are one of the few dynamic entities included, in multiplayer FPCS levels.

Quote: "I made a better script for this. It uses 'f' to pick up the gun. just search for it"


...better?

It's virtually the same functionality, but if it'll make you feel good...sure.


Apple Slicer
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 18th Mar 2009 17:47
Quote: "It's virtually the same functionality..."


yep. The only difference is the layout. I replaced the text HUD with an image, because for some reason, the debug text gets really really big...
General Jackson
User Banned
Posted: 18th Mar 2009 22:54
i think its better because u dont have to create a new tga (or whatever format) image for each gun

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Apple Slicer
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 19th Mar 2009 00:33
Personally, it's better that way though, because then the player knows he\she is picking up the Uzi, not the shotgun...

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