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FPSC Classic Scripts / objectives script

Author
Message
mcattack
15
Years of Service
User Offline
Joined: 13th Mar 2009
Location:
Posted: 18th Mar 2009 10:50
can some tell me how to make a scipt which
Has text come up to state current objectives accompanied by a sound recording

people are like slinkeys, serve no purpose in life but make jump up in down in amusement when you push them down the stairs
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 18th Mar 2009 18:11 Edited at: 18th Mar 2009 18:32
I'm rather new to the scripting, but I can give it a whirl.

I have a script that displays the objectives of a level. May not be as good as other scripters could create, but for a first attempt it works great for us.



Then I create a trigger zone right in front of where the player will spawn at the start. When they hit the zone, the objectives display. In the settings for the trigger zone, I specified a sound file.

Note the hudimagefine label points to the hud you are using.

If you give hudname label the name objectives, then also give that name to hudshow and hudfadeout labels. You can see from my script I use l1obj01 which tells me it's the level 1 objectives.

I hope that helps or makes sense.
mcattack
15
Years of Service
User Offline
Joined: 13th Mar 2009
Location:
Posted: 18th Mar 2009 22:38
tyvm

people are like slinkeys, serve no purpose in life but make jump up in down in amusement when you push them down the stairs
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 19th Mar 2009 01:01
np

I hope my explanation made sense.

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