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FPSC Classic Models and Media / New WIP. ICBM Missle Silo

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Cosmic Prophet
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Posted: 20th Mar 2009 18:39
Hi guys. I've started work on this new pack, and wanted to find out if this is something you guys would be interested in. If so I'll keep it on the front burner. I've got two other projects in the works. One of them will be for TGC. Dont know which one yet though.

Anyway I cound use a little feedback. Thanks Guys.


Here's a few screens. The Silo door is animated, and all the segments and models in the pack are reproduced from photos of a real launch facility.

In the Universe, nothing ever stays the same.

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Cosmic Prophet
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Posted: 20th Mar 2009 18:39
next.

In the Universe, nothing ever stays the same.

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Cosmic Prophet
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Posted: 20th Mar 2009 18:40 Edited at: 20th Mar 2009 18:41
last for now.

All comments are welcome. Thanks.

In the Universe, nothing ever stays the same.

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Crusader2
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Posted: 20th Mar 2009 18:42
In the name of whatever diety you happen to worship, that's amazing!!!!!!!
Cosmic, ace work, as always, and I look forward to seeing your model pack on fpscreator.com
Just a question; will the models in whatever pack you post to the store have more than 1 texture map?

Best,
Crusader2

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Cosmic Prophet
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Posted: 20th Mar 2009 18:46
Yes! The official pack will include the diffuse, specular, and normals. It will be my best work to date.

In the Universe, nothing ever stays the same.
Nickydude
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Posted: 20th Mar 2009 18:46
Reminds me of "StarTrek - TNG: First Contact" movie. Looks great!

Cosmic Prophet
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Posted: 20th Mar 2009 18:49 Edited at: 20th Mar 2009 18:50
LOL, Its funny you should say that. A lot of the photo reference is of the Titan Missle Museum in Arizona, where those scenes from the film were shot.

Thanks.

In the Universe, nothing ever stays the same.
veltro
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Posted: 20th Mar 2009 18:52
Amazing
Crusader2
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Posted: 20th Mar 2009 18:54
Quote: "A lot of the photo reference is of the Titan Missle Museum in Arizona"


So... You got to go into a missile silo just to get ideas and photos to make a model pack for video game design???
Way to give terrorists a new idea...

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Cosmic Prophet
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Posted: 20th Mar 2009 19:01
If you ever get the chance to go there, I'd highly recommend it. It's an Awesome tour!

In the Universe, nothing ever stays the same.
Errant AI
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Posted: 20th Mar 2009 19:27
Looks excellent... as always!

Some time ago I saw some documentary about nuke silo/bunkers. Don't remember much other than it explaining there were only two launch officers locked in during a given duty shift- each armed with a pistol. However, the control bunker was thought to be immune from enemy assault. So, the sidearms were only for shooting the other guy if he didn't follow protocol. Don't know if that's true or not but it left a lasting mental image for me
xplosys
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Posted: 20th Mar 2009 19:44
I think it is indeed you're best work to date. Can't wait to get it.

[MAKING SURE I HAVE MONEY IN THE ACCOUNT] Yup [/MAKING SURE I HAVE MONEY IN THE ACCOUNT]

Best.

Cosmic Prophet
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Posted: 20th Mar 2009 20:06 Edited at: 20th Mar 2009 20:10
Errant AI: That's true. They even have mirrors set up at each station so they can see whats going on behind them while seated at they're post. There are also areas where there is a manditory 2 man policy. If your found alone in those areas you can be arrested or even shot!


Xplosys: Thanks my friend. I dont know if this one will be for TGC. That's what I was hoping to find out. Ie. If there was enough interest in such a pack to consider submitting it.

In the Universe, nothing ever stays the same.
electric chihuahua
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Posted: 20th Mar 2009 20:21
Looks spectacular. I think your work is awesome. I may have to go out to Arizona and tour that museum.

If you are looking for inspiration, Johnson Space Center in Houston has great hands on and close up displays of several capsules and rockets, mockups and full size trainers such as skylab you can tour and walk thru. Might be a future theme for your great work.
Crusader2
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Posted: 20th Mar 2009 20:24
Alright, Cosmic Prophet, here's my straight and honest opinion.

You know I think these models are awesome, but the scope of what they could be used in is quite limited. If you submit a pack to TGC, I'd make it something with a larger scope of situations where the models would be useful.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Cosmic Prophet
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Posted: 20th Mar 2009 20:42
Crusader2: Right, see I thought about that as well. At the moment I'm also working on some Art Nouveau\ Steampunk style stuff. There is none of that around so I decided to take advantage of that. The other is a pack that's still in the early reference gathering stage, It's a VietNam themed pack with some vehicles, including a M.A.S.H unit and jungle stuff.

In the Universe, nothing ever stays the same.
heltor
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Posted: 20th Mar 2009 20:52
Great job CP I think the only limitation is the imagination of the user.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
the italian
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Posted: 20th Mar 2009 21:59
wow ! very good work, I like it

oldboy of 40 years old
Hockeykid
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Posted: 20th Mar 2009 22:19
that looks exactly like one of the levels from a james bond game


Mazz426
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Posted: 20th Mar 2009 22:48
exactlly what i thought i think its from goldeneye

gamer for life
heltor
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Posted: 20th Mar 2009 23:04
@hockeykid-Mazz426 all missile silos look the same, so personel could be rotated.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Cosmic Prophet
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Posted: 20th Mar 2009 23:39
Actually, it is a trimed down- less complex version of the Arizona Silo. LOL, The wall texture was made from a photo of a cargo container. It seemed to work well.

But you know, I'm not a big Bond fan, but It may be the same one, as it's been used in films before. Dont know.

Anyway, I just threw these at you guys because I was'nt quite sure this would be an apropriate pack for TGC. And wanted your opinions.

I got to thinking that my proposed VietNam pack would be a better choice.
What are your thoughts Guys?

In the Universe, nothing ever stays the same.
xplosys
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Posted: 20th Mar 2009 23:48
I can't think of any reason that it would not be appropriate. Would this be the entire pack or were you thinking of adding more to it? It's hard to say because all your work is so good, but it seems you may feel more comfortable with the Vietnam pack.

Best.

Toasty Fresh
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Posted: 20th Mar 2009 23:51
Ah, brings back memories of good ol' Goldeneye. Excellent work CP, can't wait.
Cosmic Prophet
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Posted: 21st Mar 2009 00:09 Edited at: 21st Mar 2009 00:11
xplosys: Oh brother, the pack will have around 30 models, plus segments, signs, The works. I'm having fun working on all of them but ultimately, I make this stuff for you guys. My friends here ( All you guys) are the ones who will use the stuff. I just want to make sure you guys "can" use it. or may even "need" stuff like this. Know what I mean?

Thanks toasty!

In the Universe, nothing ever stays the same.
xplosys
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Posted: 21st Mar 2009 01:57
Oh yeah, I know what you mean. My vote is for the missle/silo pack then. The way FPSC is with outdoors and terrain keeps me from doing anything like that, and Vietnam (any war stuff actually) is not my cup of tea. Well, that's my vote.

Best.

Bendak11
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Posted: 21st Mar 2009 02:37
This Silo could fit into Modern or futuristic games, where as Vietnam is just that. A single ermmmm... Five years? time period.

My vote goes to this, definately!

heltor
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Posted: 21st Mar 2009 02:42
I like a nam based game, to many ww2 games, I still look for a good Sandbox game.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Cosmic Prophet
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Posted: 21st Mar 2009 02:45
A Desert Storm pack? or something similar?

In the Universe, nothing ever stays the same.
heltor
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Posted: 21st Mar 2009 02:48
YES the Big SAndbox, I made ! character for it.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
darimc
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Posted: 21st Mar 2009 18:45
I say, submit this to TGC, it couldn't hurt. Looks like an amazing pack, but I don't expect anything less from you. Good job Cosmic!



Errant AI
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Posted: 21st Mar 2009 19:04
What's stopping you from submitting all of them?
Crusader2
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Posted: 21st Mar 2009 19:09
Quote: "What's stopping you from submitting all of them?"


Excelent question...

Some people say that I'm crazy... And I agree.
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Conjured Entertainment
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Posted: 21st Mar 2009 19:20
Quote: " but the scope of what they could be used in is quite limited. "

hmmm
Quote: "Great job CP I think the only limitation is the imagination of the user."

Well said.

Quote: "The Silo door is animated, and all the segments and models in the pack are reproduced from photos of a real launch facility."

SHWEEET!

Quote: "All comments are welcome. Thanks."


GIMMIE!

It is of course disarmed and intended strictly for launching scientific research payloads, right?

I've been thinking of a game scenerio with a lone mad man launching disarmed ICBMs at a land targets in order to force retaliations.
The receipients would not believe anyone telling them to sit tight and do nothing because it is only a dud and won't explode.
Yeah right! They will fire back, as will each of their targets setting off a chain reaction of nuclear warfare.

This will be the perfect thing for the player's mission to stop his launch and save the world.
Of course, the game will be designed so that all outcomes fail at that task and mankind as we know it is destroyed.

MWUHAHAHAHAHA!!!

Just kidding

I guess I can let them have a slight chance of stopping him.
Anyways, looking forward to it.

Demon Air 3D
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Posted: 21st Mar 2009 23:03
Looks great!



Cosmic Prophet
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Posted: 22nd Mar 2009 18:30 Edited at: 22nd Mar 2009 18:48
Quote: "What's stopping you from submitting all of them?"


Well it's like this... Whichever pack I decide to send to TGC, I'd like it to be something that will do well in sales, simply because the proceeds will be donated to Charity. The more sales, the larger the donation. And only my part of the profits will be donated. So I'd like it to be a good one.

The others will of coarse be free for my buds!

Thanks Conjured, that's a cool Idea for a game. The only issue I have is how to simulate the launch. There are 2 different missiles. one is in sections( for close up views from inside the silo), the other is a full "one piece" missile thats rigged so you can assign it a waypoint to launch. But see, I dont have a clue how to simulate the exhaust, and smoke as the missile exits the Silo. There would need to be a lot of it so it looks close to the actual event. In the original Half life, as the missle in that game passed the window of the launch building, the screen fades to a bright blinding white screen, so you never actually see that end of the rocket. I'd like to do something different though.

Hell, if there's anyone who could come up with something it would be you, If you want to play around with it let me know, and I'll send you the files.

In the Universe, nothing ever stays the same.
darimc
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Posted: 23rd Mar 2009 00:55
Quote: "Well it's like this... Whichever pack I decide to send to TGC, I'd like it to be something that will do well in sales, simply because the proceeds will be donated to Charity. The more sales, the larger the donation. And only my part of the profits will be donated. So I'd like it to be a good one.
"
You are honestly the most generous person I have ever met (or, I suppose, conversed with). Not only do you give away the media, but when you do decide to sell it, you are giving the proceeds to charity. Good on ya, wish I could be so lucky to have that kind of generosity.



Cosmic Prophet
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Posted: 23rd Mar 2009 02:26
Darmic: Thanks for the kind words my friend. It's how my momma raised me. That which you recieve in life that you don't need, give it to those who do. LOL, I guess momma was a bit of a prophet herslf.

Thanks for your thoughts, and comments everyone. I think I've got it worked out. So.. It's back to work! talk to guys soon. All my love to Ya!

In the Universe, nothing ever stays the same.
Toasty Fresh
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Posted: 23rd Mar 2009 04:47
Cosmic, I must say that you really do deserve that valued member badge. You're gonna give the proceeds to charity? I'm simply astounded...

Quote: "and smoke as the missile exits the Silo."


You could just use planes using smoke images and alpha maps. That should work.
Conjured Entertainment
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Posted: 23rd Mar 2009 05:03 Edited at: 23rd Mar 2009 05:21
Quote: "In the original Half life, as the missle in that game passed the window of the launch building, the screen fades to a bright blinding white screen, so you never actually see that end of the rocket. I'd like to do something different though.

Hell, if there's anyone who could come up with something it would be you, If you want to play around with it let me know, and I'll send you the files."

The easy way would be to have the launch sequence played out as a cutscene then the sky's the limit, meaning real footage could possibly be used.
The rocket would be passed by the player on their way to the control room/launch tower.
However, the rocket's launch could be stricly cutscene, which could even have a nice mushroom cloud added in at the end.
That would be the easy way.
The player could also be able to see the rocket fly off in the sky if they run out of the building.
That is if you include an animated part of the model for similuated exhaust in flight.
That could be the answer to the in game launch, but there would be some crazy decal tricks going on for the smoke.

Sure, I would love to play around with it, but I think a cutscene using real footage would be best for my launch sequence.
The use of real footage shouldn't be a problem as long as the model is retextured to match the rocket in the footage.
Then I can just hide it while the cutscene is playing and change the pad to look scorched.

Quote: "I got to thinking that my proposed VietNam pack would be a better choice."

Hmmm
That is a hard choice... Nam or Nukes?...hmmm...I want both.
I can see both as appropriate when there are Nazi's in the WW2 media.
After all, that media is based on real life objects from real life conflict.
So, why not have more?
Diversity is a good thing, right?

Cosmic Prophet
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Posted: 23rd Mar 2009 06:07 Edited at: 23rd Mar 2009 06:08
Quote: "After all, that media is based on real life objects from real life conflict.
So, why not have more?
Diversity is a good thing, right?"


Exactly! And as far as the launch, the cutscene idea is probably the best way to go. I'll play around with that and see what I can come up with. Send me your e-mail link to my Yahoo mail, and I'll send you what files I've got so far that make up the scene. I'd love to see what you can come up with.

Thanks buddy!

In the Universe, nothing ever stays the same.
Seth Black
FPSC Reloaded TGC Backer
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Posted: 23rd Mar 2009 16:11
...please do continue with the creation and release of the ICBM Missile Silo Pack, Cosmic Prophet.

Your stuff is always top-notch, and never fails to deliver. I'm confident that many folks would be greatly disappointed if this one disappeared into obscurity.

If some feel that this is inappropriate, or too limiting, they don't have to DL or use it.

The fact that you came up with the concept, demonstrates the fact that it's needed...


Cosmic Prophet
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Posted: 23rd Mar 2009 19:16
No worries seth, It's on the way buddy. working on the segments,now.

In the Universe, nothing ever stays the same.
Strelok
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Posted: 23rd Mar 2009 20:31
This looks very Sick CP , good job on it !


Cosmic Prophet
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Posted: 23rd Mar 2009 23:57
Thanks Strelok, Hey how's those awesome sci-fi weapons coming along. I'm dying to get my paypal cranked-up for those beuaties.

In the Universe, nothing ever stays the same.
Sn00ze
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Posted: 28th Mar 2009 15:34
Strange to see two ideas that I actually had a role when I was young.
In 1967 I was a #7 Nike Hercules Crewman, in 68 I found myself flying as a gunner on a UH1 gunship for 3 years. I can see the game area in a Vietnam setting, lots of foliage and hootches. The war was on a much larger scope than some realize, it was in fact taking place in the larger cities not just the jungle and farm land. The enemy was very intelligent and used every conceivable cover. for me they never figured out we could see their tunnels from the air, the ground color was different above a tunnel and like a dotted line to the bunker! Delayed fuse 10 pounders were the order of the day, penetrate 3 feet before detonating, that usually ruined their day.

I participated in live fire of the Nike Hercules at the White Sands New Mexico range. It is something to see and feel. Google "Nike Hercules" for some great infomation and film from Department of the Army.

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