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Newcomers DBPro Corner / model appearing differences

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Kroax
15
Years of Service
User Offline
Joined: 20th Mar 2009
Location:
Posted: 20th Mar 2009 19:56
Hi everybody!

I'am from Germany so please excuse my bad english.
I've a simple question and hopefully some experienced programer or graphicdesigner can help me out.

I've made a model in 3D Studio Max w/o textures and the model should look like this:



I've implemented the model with


When I compile and run the program the model looks like this:



The Edges looks somethat strange and I don't like it this way.
Any one have a clue what I do wrong?

(c) Kroax
JLMoondog
Moderator
15
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 21st Mar 2009 00:50 Edited at: 21st Mar 2009 00:51
I can't see a second picture, but I'm guessing your talking about the smoothing groups you may have applied in 3ds max and maybe the color (since there isn't a texture).

Smooth groups, or a global smooth angle will not work in DBP, I think it has to do with the x file format, I may be wrong. Also, you won't get the object colors either. What you'll have to do is apply a texture to get the colors. To get the smooth groups, only way I know how is through UV seams, or if you manually detach polys from an object, then combine them as one object (kinda like forced smooth groups).

Kroax
15
Years of Service
User Offline
Joined: 20th Mar 2009
Location:
Posted: 22nd Mar 2009 19:00
Weird Board. Could'nt chek if the images were displayed correctly before posting and then had to wait for unlock my post via admin.

Anyways. This is the second picture (hopefully it will be displayed correctly this time):



I think you were right Josh Mooney and "solved" my problem because after I put a texture on the object it looked fine for me.
So thank you very much.

(c) Kroax

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