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FPSC Classic Scripts / teleport touble ,Matrix Subway trap

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Message
shivendra d legend
15
Years of Service
User Offline
Joined: 22nd Jan 2009
Location:
Posted: 22nd Mar 2009 00:50
Hi everyone.. i just came up with an idea..its simple but awesome if u want to irritate someone..

Make a long, corridor which runs with a room in between n then again the corridor ..with a light and a corner at the end.At the end from where the user enters(may be thru a door)a little ahead put a trigger zone to spawn a large object like the rock using the entity spawn script by Uman. Then, furthur down the first end put a trigger zone and name it " tele" now place another one at the other end nd give it this script (given below)...
the other end( the one opposite to the entering door n nearer to the light nd d corner)...

Now the player enters thru the door...moves ahead a rock is spawnd behind..damn.but he sees the light of hope at d other end...nd as he moves through that part of the corridor he is spawned back down the room.... STRANGE..he again runs across the same..and whush !! he again zaps back...

Kinda funny if U want the person to experience Neo's pain(the lead in Matrix) wen he ws trapped in the subway !!And in d FPSC world we dont even have Trinities to come with a train nd save him..ha ha ha ......

The script isnt mine ..its by hockeykid ..but dnt know where i tuk it from.Sry




Now if someone likes the idea nd uses it ..then please at least say a little thanks..I am new to FPSC.nd may be that cud help me to build my confidence. Suggestions and additions are WELCOME!!

# MY suggestion:
I want that if the user does something ..like collect an object(say globe) or destroy some object.. the teleporter trigger at the end of the corridor becomes inactive and he can pass throug it !

HELP..

--with sincere regards,
Shivendra

I am not intersted in the 100 games U made evryday,
But rather in the one single game U made in 100 days.!!
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 22nd Mar 2009 06:09
Heh, that would be a nice little effect.

Also, please take into account that unless Lee has fixed this bug already (I haven't seen a note about it in any of the updates so not sure) the plrmoveto actions are a little bugged and can get the player caught in a wall if there is a wall directly south (down) of where the player will be teleported to.


The one and only,


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