I already ask that in
http://forum.thegamecreators.com/?m=forum_view&t=145832&b=22 but I will do that in official way as new thread.
Two questions: Is there a way to include text (normal DarkGDK or Adastras version Class CAAText) to sprite priority? What I mean is I have sprite background, then I'm drawing some texts, and on top of it I have sprite-mouse cursor. If i will insert function dbDrawSpriteFirts() then all sprites are behind text, it looks weird when mouse-cursor (sprite) is moving on text and it is behind it. If I'm not include that function (dbDrawSpriteFirts()) there is no text at all (it's behind background). Any ideas?
And question 2: When I'm creating new font using that Class CAAText i have to use pre-defined names, i can't use my own like:
ArmyFont = new CAAText("Armalite Rifle", 15, TRUE, FALSE);
ArmyFontBold = new CAAText("Armalite Rifle", 20, TRUE, FALSE);
So even if I'm not using Arial my code needs to be like that:
arial = new CAAText("Armalite Rifle", 15, TRUE, FALSE);
arialBold = new CAAText("Armalite Rifle", 20, TRUE, FALSE);
Thanks in advance!