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FPSC Classic Models and Media / Texturing question.

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Matthew Murderface
16
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Joined: 25th Mar 2009
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Posted: 26th Mar 2009 05:11
Hi, I'm really sorry if this has been answered already but I looked around and couldn't figure it out. I have milkshape 3d, lithunwrap, and photoshop cs3. I have my models meshed and ready to go but i can't figure out how to get the texture in the game. I know you have to make a .tga file, but i'm not really sure how to go about UV mapping and then making a tga file. if someone could point me in the right direction or knows of a tutorial i would GREATLY appreciate it and would love to share some of my model for you all. thank you in advance.
puppyofkosh
18
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Joined: 9th Jan 2007
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Posted: 26th Mar 2009 14:15
Well before you texture it, you UV map in lithunwrap.

Here's a good tutorial(I think) that should get you started.


http://spinner.northern-studios.com/tuts/lu_tut1.htm
Matthew Murderface
16
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Joined: 25th Mar 2009
Location:
Posted: 26th Mar 2009 23:13
thanks man. i really appreciate your time

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