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FPSC Classic Scripts / Follow waypoints, when sees player attacks

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Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 30th Mar 2009 02:03
I was working out a little the waypoints system, but theres a problem, when the zombie sees me it continues untile the end of the waypoint and it goes back,
Can someone help me?

Just me and a friend tring to do a game deploment team i am the one who creates the levels and he creates the history
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Mar 2009 03:58
When you want the entity to stop following waypoints in order to take another action (such as chasing the player) you'll want to use the "waypointstop" command.


The one and only,


Black Profductions
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Joined: 15th Sep 2008
Location: Argentina
Posted: 30th Mar 2009 12:17
Tanks, but i dont understand

Just me and a friend tring to do a game deploment team i am the one who creates the levels and he creates the history
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Mar 2009 14:09
That might be the root of the problem... have you tried going through any scripting tutorials? The ones found in the official community guide are a great starting point.


The one and only,


Black Profductions
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Location: Argentina
Posted: 30th Mar 2009 18:25
yes, but i cant even understand that, the tutorials are the ones form the fps creator guide=?

Just me and a friend tring to do a game deploment team i am the one who creates the levels and he creates the history
Black Profductions
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Joined: 15th Sep 2008
Location: Argentina
Posted: 30th Mar 2009 19:17
ok, i have this:


And i must put this code:



But i need one to attack the player, becouse he just stops

Just me and a friend tring to do a game deploment team i am the one who creates the levels and he creates the history
Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 30th Mar 2009 19:55
Just use 'pace.fpi' which does what you want.
Black Profductions
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Joined: 15th Sep 2008
Location: Argentina
Posted: 30th Mar 2009 21:30
uu, tnahks

Just me and a friend tring to do a game deploment team i am the one who creates the levels and he creates the history
Black Profductions
16
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Joined: 15th Sep 2008
Location: Argentina
Posted: 31st Mar 2009 01:49
doesnt works, or i dont understand, the walk all their way, and they stop at the end of the watpoint, i am using peace, and i used peace10, anyone worked

Just me and a friend tring to do a game deploment team i am the one who creates the levels and he creates the history
shadowfire
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Joined: 24th Mar 2009
Location: England
Posted: 11th Apr 2009 14:21
I'm getting this problem, and i think i know why...

in pace.fpi, the command for the entity is to shoot the player when it sees him.
the problem is, the zombies use special melee scripts, so when given the command to shoot, they can't, and ignore you.

so what someone needs to do (i'm noob, can't script)is change pace.fpi so when the zombie sees you on a waypoint, it goes up to you and attaks normally, i suggest trying to make the zombie change back to it's ordinary script when it sees you, but i don't know if that's possible.

my motto: if it looks awesome, it probbably is awesome.

shallowness is fun!

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