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FPSC Classic Scripts / How do you code this....

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FoeHammer 777
15
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Joined: 26th Jan 2009
Location:
Posted: 31st Mar 2009 05:12
It is an entity that I want to be able to crawl on walls and ceilings.

Halo rocks
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 31st Mar 2009 07:21
Hmmmmmmmmmm..........

...............

[deep thought]

.........
.........
.........

[/deep thought]


Nope, you got me, I'm stumped.

Perhaps a combination of waypoints and animations. In any case, any workaround I can think of would only lead to a cinematic effect and would not be good for any sort of active enemy for fighting.


The one and only,


Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 1st Apr 2009 01:10
Maybe disable gravity... I'm not sure if that's a Ply's Mod command...

Hm... I'll have to think about this.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st Apr 2009 02:04
Disabling gravity is not a Ply's Mod command (Though re-enabling gravity is )

I wouldn't disable gravity for this, though. It would be rather hard to keep the entity on the wall/ceiling if it was floating around all over the place.


The one and only,


Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 1st Apr 2009 10:56
http://www.youtube.com/watch?v=h8nY-r7Hxrk

There's a download available for this somewhere. Might be fpsfree.com
Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 1st Apr 2009 23:02
My thoughts exactly Ply, but I couldn't think of anything else. Maybe make some invisible entities, like camera sopts, and have the character target them and move to them.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd Apr 2009 00:02
@Nomad Soul:

Hmmm, that's one way to do it... but what about if the enemy wasn't in a hallway? That'd look kinda weird, you know?


@Crusader:

Well, moving to an invisible spot is essentially what waypoints are.


The one and only,


Crusader2
16
Years of Service
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 2nd Apr 2009 22:55
Yes, but waypoints can't be moved up and down like entities, correct?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!

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