Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / FPSC Cash System on plys mod

Author
Message
Black Profductions
16
Years of Service
User Offline
Joined: 15th Sep 2008
Location: Argentina
Posted: 4th Apr 2009 18:14
I have a question, is it possible to run the cash system by Conjured Entertainment on modded fps creator, if it is possible can you tell me how?

General Jackson
User Banned
Posted: 4th Apr 2009 20:34
yes. it should work the same, since mods ADD to the engine, and dont take away

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Black Profductions
16
Years of Service
User Offline
Joined: 15th Sep 2008
Location: Argentina
Posted: 4th Apr 2009 21:31
yes, but it looks like the mod is more like the 1.08 version, and the cash system is only for 1.09 and adove, so ply can you make a fix for that?

Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 4th Apr 2009 21:52
You can use up to V1.09 with Ply's Mod.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 4th Apr 2009 22:03
Quote: "You can use up to V1.09 with Ply's Mod."

...but the source is V1.07. You would have to switch out all the variable commands with Ply's Mod equivalents as well as any other V1.09+ commands.

...
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Apr 2009 02:28
I honestly think the cash system is much easier to make using Ply's Mod... but that may just be me.


I've made this system countless times, and it's never as hard or as complicated as the one Conjured made for the official variable system.


Here's what you'll need to do:
- Declare (dim) a variable for cash in the setuplevel.fpi script (usually in the state 0 section)
- Add to or subtract from that variable when needed


There, you have a cash system. You can even set up a numeric HUD (similar to the numerics for health and lives) to show how much cash you have. You can find out how to do this in the ReadMe document that comes with the Mod. It's very easy to do and after you make the HUD, it'll update itself automatically when the variable changes.


The one and only,


Black Profductions
16
Years of Service
User Offline
Joined: 15th Sep 2008
Location: Argentina
Posted: 5th Apr 2009 04:07
can you send me the file please?

Earthpig_jr
15
Years of Service
User Offline
Joined: 31st Mar 2009
Location:
Posted: 10th Jun 2009 21:52
I too tried to declair my own varable but when i test my game it appears as if that there were no results

Login to post a reply

Server time is: 2024-11-24 23:11:42
Your offset time is: 2024-11-24 23:11:42