Hi ^_^
Had this idea for a long time now, even before cod WaW was out to make my idea seem unorigional
But it is easy to use as a comparison. Now hopefully because of x10 i can bring my idea to life ^_^.
Ordered my copy on friday and I want to get stuck in straight away, so I have drawn up a level plan with the questions i need answered :0
1. How are outside areas in x10? I used to try and avoid them in x9 but i think this would bring more to the game. Would it matter that i had this small segment outside, or should i avoid it. I also plan on using Cosmic prophets 'Hell house' pack, http://forum.thegamecreators.com/?m=forum_view&t=145289&b=24 Will media like this work on x10?
2. As far as i know there is a point system, I have attempted doing stuff like this in x9 by using health as points. But the main aspect of this game is going to be buying objects and upgrading them. In the case of (2.) the wooden door needs to be repaired before the iron one is up. I plan on making the door an entity with, say 100 health to withstand around 5 hits. then the metal upgrade would have 500. Which would work by triggering a metal door entity to spawn slightly infront of the wooden one at the cost of points.
-How do I make it so the wooden door builds first, before the metal one?
-Is this actually possible in x10 using the point system?
3. I have also used the medic script in x9, where a charecter follows you around and heals you. With the ally system, is there a better way of doing this? E.g the medic drops healthpacks randomly, or will only follow you when injured etc.
Also, can you command the AI to say, follow e.g. with a stock script, or is it something i need to find first?
4. Water levels, this dungeon-ish room is meant to be semi submerged, can water be placed below ground level or will i need to put the basement on ground 0 and build up? (so basically in the editor the first/ground/main floor is on the second tier)
5. Possible for me to give a dynamic artillery entity snipe.fpi scripts and it will attack? (No animation ofcourse :/)
6. The undead, the main part of the game - How does this instancing thing work, will all the zombies need to spawn from the same place, or can i still use it while they are attacking from different areas of the level. How many can i have at one time without experiencing lag? (Geforce 9800 gx2, 8gig 800mhz ddr2 ram and 2.2ghz quad core).
Those are my main questions, but i still have a few that i still cant get my head around, and it will save me from making a new topic :<
The shotgun shells in the armoury are meant to represent generic ammo for all of the guns in the game, in x9 it was annoying to have to change every guns scripts to allow it to use generic ammo. Is there now a way around this?
The idea is that to buy something you pull a switch and it trades your points for the object or door you have opened/bought. How do i make it so that the switch is un-usable after the first use, so the player doesn't accidently buy a door he has allready opened for example.
What is the name of the script i need so that when the zombies enter the house they will seek out any enemy and kill. (Up until now i have used waypoints but it gives a poor effect just watching the zombies come in and follow a set track round and round)
Hopefully that will get me on my way :c
If anyone takes the time to read this and help i will be forever in debt to you
Thanks :'c
~Toffegerbil