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FPSC Classic Scripts / dialog using ogg for different events

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Xeno blackoutent
18
Years of Service
User Offline
Joined: 1st May 2006
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Posted: 7th Apr 2009 21:14
I wanted to know how can character dialog be scripted?
I'm just getting back into fpsc after years of grief due to limitations in the engine. Seems the community has mad super progression with new mods. I'd like to ask this question is there a way that i can script a player or enemy with dialog for different events.

basically i want it to play a ogg sound if the player is seen, but want it to play different ogg i state random each time the player is seen. I would also like to state damage ogg's as well. I know of the standard ones but i want some shizzzzznit talkin in my game. By the way I do have some nice models I will be contributing to the community as well. I did notice the xbox 360 controller support has anyone used it in there games?

Also I've seen an allies script floating around here anyway to scrip them to ralk if they've found certaint weapons or info, or maybe a custom goal for them to fulfill?

thanks

Xeno

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