I'll try to summarize this as best as possible
First you need to rename the texture maps. it should be color map_D and color map_N
They need to have the same name in except for the _D and _N part, that tells it whether it is a diffuse, normal or specular map. then, you need to save them in the filesX10 filestexturebank folder. Anywhere else won't work. Then, erase the texturen0 line. You only need one line where you specify the _d texture, it will automatically read the other 2. And finally, in the filepathe, the texture needs the extension .tga, even though it actually is .dds.
So it should look something like this (im not at my pc right now to be sure though):
partmode0 = 0
meshname0 = meshbankuserMypackfloor_a.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = files\X10 Files\texturebank\Color Map_D.tga
transparency0 = 0
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 3
You'll likely get more in depth help though if you post in the X10 forums
A picture says a thousand words.
--H.K.--
http://www.fpscx10-online.com/