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FPSC Classic Models and Media / Normal Mapping problem (X10)

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The Silent Ayehika
19
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Posted: 9th Apr 2009 20:50
Hello,

ive got a problem with some segment i am making, I just got mah copy of Genetica, very usefull program, truly epic

So i made this wall, made the texture and the normal map (the pink/purple toned one), i called the texture Color Map, and the normal map Normal Map, And when i try it in-game, there isnt any normal map, just the plain texture.

I've set everything like this in the .FPI



I've done some searching around the boards but i couldnt find anything like this, does anyone know anything to help me?
Thanks.
Jingle Fett
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Posted: 9th Apr 2009 21:21 Edited at: 9th Apr 2009 21:22
I'll try to summarize this as best as possible
First you need to rename the texture maps. it should be color map_D and color map_N

They need to have the same name in except for the _D and _N part, that tells it whether it is a diffuse, normal or specular map. then, you need to save them in the filesX10 filestexturebank folder. Anywhere else won't work. Then, erase the texturen0 line. You only need one line where you specify the _d texture, it will automatically read the other 2. And finally, in the filepathe, the texture needs the extension .tga, even though it actually is .dds.

So it should look something like this (im not at my pc right now to be sure though):



You'll likely get more in depth help though if you post in the X10 forums

A picture says a thousand words.
--H.K.--
http://www.fpscx10-online.com/
The Silent Ayehika
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Posted: 9th Apr 2009 21:48
Thanks for the reply, it still isnt working though, i called them both Color map, gonna change it later, one is Color Map_D, and the othe rone Color Map_N

And this is what i got in my code now :



And it still is using only the Diffuse map
Crusader2
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Posted: 10th Apr 2009 00:48
You need a normal mapping shader applied.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
The Silent Ayehika
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Posted: 10th Apr 2009 10:23
I also did try it with texturen0 ect ect.. but that doesnt seem to work.
The Silent Ayehika
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Posted: 10th Apr 2009 20:02
Does anyone know anything? I've also tried everything in X9, so it must be something im not doing good so that it wont recognise it.
The Next
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Posted: 10th Apr 2009 20:09 Edited at: 10th Apr 2009 20:09
you need to convert the files in the texture folder to dds format.

BUT and this is IMPORTANT

leave the file extension on the FPE files as .tga do not change that fpsc X10 works that way.

The Silent Ayehika
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Posted: 10th Apr 2009 20:32
Yeah, the files in the texutre are DDS, and in the extension TGA, It shows the Diffuse map (normal texture), But it doesnt show the Normal map
The Next
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Posted: 10th Apr 2009 20:35
This should be you FPE files contents



try that

The Silent Ayehika
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Posted: 10th Apr 2009 20:46
I've tried that, still nothing. I've exported the N and the S with Crazybump and set them to DDS with photoshop.
The Next
Web Engineer
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Posted: 10th Apr 2009 21:06
Try moving it to the FPS Creator X10 program files texture folder instead thats where i always put mine not in the Documents/FPSC Files location

The Silent Ayehika
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Posted: 10th Apr 2009 21:11
Okay, i did that, its still the same, should i zip the textures and fpe file and stuff it up here? Maybe something could be wrong with the textures or something.
The Silent Ayehika
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Posted: 11th Apr 2009 13:21
I appriciate the help of everyone, but it's still not fixed, ive tried all sorts of things but it seems like it doesnt want to be applied, i just want to fix this.

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