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FPSC Classic Scripts / Add a Dangerous sign to enemy?

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GraPix
User Banned
Posted: 10th Apr 2009 03:34
Can we have a skull on top of the enemy's heads to tell the player they are dangerous?

GraPix Entertainment
Leon Kennedy
16
Years of Service
User Offline
Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 10th Apr 2009 15:49
1. You don't really need to double-post this to get it answered.

2. I believe (and someone here correct me if I'm wrong) that you would need to have the entity re-textured/re-animated to have the skull on top of it.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Apr 2009 17:16
3. Rework and edit of the existing model could also yield a very convincing custom model and 360ยบ effect.

4. Yep. Double posts are annoying, space consuming, and should not be used.




Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 10th Apr 2009 17:39
Or you could use the already existant Skull entiety and use a script to have it hover over the enemy and constantly rotate to the player.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 10th Apr 2009 18:04
...in a level with mutiple enemies that'd get awful messy.


Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 10th Apr 2009 19:24
It would, but it would work.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Apr 2009 00:12
...big hit on the frame rate.

That's probably not the best approach for identifying a mass number of enemies, throughout an entire game.


Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 11th Apr 2009 04:51
Your frame rate would die, your computer would most likely crash, and the world would END!

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
GraPix
User Banned
Posted: 11th Apr 2009 13:59
can i have a glow? or something that helps the player to identify enemy?

And Please WARN me if it will make frame rate die by using GLOW.

GraPix Entertainment
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Apr 2009 16:53
...if you were to use an alternate character texture, or a custom HUD with script, you should be able to create and use an effect that could be used with all your enemies, and not drain the resources too much...


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