yeah but you understand the difference between games pseudo physics and what is considered real physics right?
christ i mean think about it, then sent them up there with the computer runnings on something simpler than flipping "Moon Lander"
sorry but as i crash alot of the time on that game, i'd be worried.
especially considering if the factors encountered arn't 100% what they predicted they would've crashed eiher in a way that ment they could take off, or very spectacularly.
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if you want then feel free to crack open an asm developer and whip me up a dos executable that will calculate a moon landing program taking into consideration what we know about the moon.
Gravity, Magnetic Winds, Action-Reaction Physics, Space's Zero Density.
i mean fgs how the hell do you even calculate a geo-sync orbit on a calculator let alone figure out burst speeds and such??
not to mention they would've been moving too fast to figure out how to move the craft themselves to set it up to stay away from the poles, which would've screwed them big time.