Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / Importing a house

Author
Message
Archerkill30
15
Years of Service
User Offline
Joined: 15th Apr 2009
Location:
Posted: 15th Apr 2009 17:33
Hey I have a house model in .x model I was wondering where I put the files and what else I have to do because I put the x model in the prefabs directory and but a bmp image with the same name and it didn't show up
Jingle Fett
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location:
Posted: 15th Apr 2009 20:54
the model needs to go in the meshbank folder
Then you need to put the textures in the FPSc X10 Files\Texturebank folder

After that, you need to create the .fpe file and put that in the entitybank. The .fpe contains all the info that FPSC needs to get the entity working in-game.
Nickydude's Community Guide should explain how to do all this in greater detail

A picture says a thousand words.
--H.K.--
http://www.fpscx10-online.com/

Login to post a reply

Server time is: 2024-09-20 03:43:26
Your offset time is: 2024-09-20 03:43:26