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FPSC Classic Scripts / Zombie Script

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GoldenBengal Games
15
Years of Service
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Joined: 7th Apr 2009
Location:
Posted: 15th Apr 2009 21:26
Is there a way I can make a zombie limp towards the player, then when very close bite?

Thanks,
GoldenBengal Games

ummmmm....scripting?
Leon Kennedy
16
Years of Service
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 15th Apr 2009 22:58
Well, technically, yes. Anything is possible.

I haven't played around with many of the stock/model pack zombies lately, but I'm pretty sure none of them "limp" towards the player. I do know that bond1 was working on a bunch of zombies a while back, and I think limping (or shuffling, or whatever) was on his desk. I don't know if he ever did it, but you can check the models and media board to see if he did.

If you are asking about a script that accomplishes this, then you won't like the answer. In order to do this, you first need to have a zombie model that is animated, and one of the animations needs to be his limping. The next animation needs to be his biting attack. And then you get the joy of making it FPSC ready, and THEN you can write a script that calls these animations at the appropriate times.
SikaSina Games
16
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 15th Apr 2009 23:00
The blade shroudling has a walking animation of limping on one foot if that's what you're looking for.

-FCV

GoldenBengal Games
15
Years of Service
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Joined: 7th Apr 2009
Location:
Posted: 16th Apr 2009 05:54
hmmm...If it is as hard as you say Leon, then darn. Thanks for the info First Company Veteran and Leon. I appreciate it!

ummmmm....scripting?
Leon Kennedy
16
Years of Service
User Offline
Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 21st Apr 2009 21:52
To me, modeling is hard. I don't like doing it, and I generally suck at it. Don't let me negativity towards modeling affect your impression of it. (Then again, I like scripting and am not half-bad at it, so go figure that I'm not a modeler.)

That said, it really does take all of that to create a new model with the limping animation. I don't know about the shroudling - I need to check it out first before I can tell you if it limps or not.

Priest of the Church of Joe Wood

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