OK, I challenge you (or anyone else) to create a sphere with two matrices. You just can't do it!
The intersection points of matrix tiles can be altered along the Y axis, but those intersection points can never ever have the same X and Z position in 3D space as in plan view, the width and height values of each tile has to remain contant.
For that reason, you cannot get vertical matrix tiles - which you would need for around the sphere's equator. Therefore, the nearest you would get is something similar to below, which is certainly not spherical.
Your non-textured corners made transparent would also stick out at each corner making it impossible to use the matrix for walking on.
Then there's the problem of walking upside down on the underside of the second matrix, (because you can't rotate them)...
TDK