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FPSC Classic Models and Media / Need help - 3ds max 2009 export to .x panda - X10

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Lennard
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Estonia
Posted: 18th Apr 2009 12:17
Hello all.

My 3ds max 2009 just arrived and im trying to test .x exporting from 3ds max to FPSCreator X10.

What I did was just an simple Box object in the scene. And now im trying to use the panda .x exporter to get it into fpsc X10

I have followed the guide here : http://www.fpscreator.com/characterstudio.html

But im if not wrong,then that is for animated chracters right ?
I just want to export simple 3d model, no animation.

I'v tried unchecking animation options and other stuff but I cant get into the game. I create the entity with the .xentity creator tool. I can see the box in fpsc Map Editor but when I test the game its just gone, nothing is there.

So has someone experienced something like this or am I doing something wrong ?

.x Panda settings for SIMPLE 3d model export would be great.

Asteric
17
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th Apr 2009 16:58
Do you have a texture on the box? As a model without a texture will come out invisible i think.

djmaster
User Banned
Posted: 19th Apr 2009 18:31
this usually happens beacause of shaders,you need to manually open your fpe file of your object and add effect= and the effect file

A.K.A. chargerbandit
Lennard
19
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Estonia
Posted: 19th Apr 2009 21:12
Yeah i figured it out this morining, it was becouse I diden't add any texture to the box. Well thanks anyway !
PW Productions
16
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 21st Apr 2009 05:15
Quote: " As a model without a texture will come out invisible i think.
"
Yeah, I learned that the really annoying way.


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