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Newcomers DBPro Corner / Bones, animations, and movement

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Panzer
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location:
Posted: 19th Apr 2009 19:44
Ok so I'm kickin off my game again, had to take a break and even then, still got 2 projects to finish, but i have questions.

1) how do you orient bones? must you create them inside the code, or can i make them inside, say, 3d studio max? if so, do i call them by their bone name? or is there some..special way of moving the bone? of course ill be using the 'glue object to limb', if it's useful for gear and such. FPSRPG, yeah, havin' at it but need some help.
BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 20th Apr 2009 05:31
I've wondered about bones before, been too lazy to do any testing. I do know about this:

http://forum.thegamecreators.com/?m=forum_view&t=17907&b=3

(mailback )



Panzer
18
Years of Service
User Offline
Joined: 2nd Feb 2006
Location:
Posted: 20th Apr 2009 22:30
bones are limbs, and i found something about it in the commands listing.
PERFORM CHECKLIST FOR OBJECT LIMBS object_number
that's the function. i'm looking at more stuff. not making much sense to me yet. woot, google ftw!

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