;Artificial Intelligence Script
;Header
desc = show huds
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecorehuds1.dds,hudname=weapon1.dds,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecorehuds2.dds,hudname=weapon2.dds,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecorehuds3.dds,hudname=weapon3.dds,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecorehuds4.dds,hudname=weapon4.dds,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecorehuds5.dds,hudname=weapon5.dds,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecorehuds6.dds,hudname=weapon6.dds,hudhide=1,hudmake=display,state=1
:state=1,scancodekeypressed=2:plrsound=audiobankflashswitchbeep.wav,hudunshow=weapon1,hudunshow=weapon2,hudunshow=weapon3,hudunshow=weapon4,hudunshow=weapon5,hudunshow=weapon6,hudshow=weapon1
:state=1,scancodekeypressed=3:plrsound=audiobankflashswitchbeep.wav,hudunshow=weapon2,hudunshow=weapon1,hudunshow=weapon3,hudunshow=weapon4,hudunshow=weapon5,hudunshow=weapon6,hudshow=weapon2
:state=1,scancodekeypressed=4:plrsound=audiobankflashswitchbeep.wav,hudunshow=weapon3,hudunshow=weapon1,hudunshow=weapon2,hudunshow=weapon4,hudunshow=weapon5,hudunshow=weapon6,hudshow=weapon3
:state=1,scancodekeypressed=5:plrsound=audiobankflashswitchbeep.wav,hudunshow=weapon4,hudunshow=weapon1,hudunshow=weapon2,hudunshow=weapon3,hudunshow=weapon5,hudunshow=weapon6,hudshow=weapon4
:state=1,scancodekeypressed=6:plrsound=audiobankflashswitchbeep.wav,hudunshow=weapon5,hudunshow=weapon1,hudunshow=weapon2,hudunshow=weapon3,hudunshow=weapon4,hudunshow=weapon6,hudshow=weapon5
:state=1,scancodekeypressed=7:plrsound=audiobankflashswitchbeep.wav,hudunshow=weapon6,hudunshow=weapon1,hudunshow=weapon2,hudunshow=weapon3,hudunshow=weapon4,hudunshow=weapon5,hudshow=weapon6
;End of Script
Look at your hudimagefine path it certainly does not look like the right path
Try this all huds need to be unshown be for 1 is shown because they are randomly called.