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FPS Creator X10 / Kill enemy - Turns on Transporter

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SOLO DESIGN
16
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 21st Apr 2009 16:23
Hi all,
Is is possible to have a level full of enemies and when the player killsthe last one a transporter activates or spawns, so the player can leave the level?

Thanks
lampsrus
15
Years of Service
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Joined: 14th Jan 2009
Location:
Posted: 25th Apr 2009 00:43
I think so, but I don't know how. I'd like to know this too if possible, or maybe a miniboss opens a door?

Don't ask about my forum name. LONG story.
Butterkiss
17
Years of Service
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Joined: 9th Oct 2007
Location: Deaths apartment
Posted: 28th Apr 2009 04:20
Don't you have to like put the enemy as activate when destroyed? i think

B1
DJ Almix
18
Years of Service
User Offline
Joined: 25th Feb 2006
Location: Freedom
Posted: 28th Apr 2009 04:27
Quote: "Hi all,
Is is possible to have a level full of enemies and when the player killsthe last one a transporter activates or spawns, so the player can leave the level?

Thanks "


Yes my scripting gears are a little rusty, but all you have to do is name every enemy something. Make a script so that one you kill all them they activate. Then to activate something is spawns a transporter.

Kill enemy
15
Years of Service
User Offline
Joined: 6th May 2009
Location:
Posted: 6th May 2009 20:14
Hi all,
can anyone help me please,
in FPS creator x10,
when an enemy is killed,it will be faded,
how can i change the killing form of an enemy.
thanks alot.

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