Hmm...ok. When do you need it by? No just kidding
Quote: " I dont know how hard the modeling will be but the texture shouldnt be to hard to throw together. If you can though, give both."
Not hard if you know what you're doing...just VERY time consuming. Especially if you want the model to resemble what's in your reference picture. If you're expecting it to be as good quality as Bond's zombie models, then you probably won't get it in two or three days either. No matter the quality you'll get, your artist will still have to:
Model the character, create the texture, map the texture, rig the bones, animate it's movement/attacks/death frame by frame, script the character, and get everything to work smoothly as an end result in FPS Creator. If you were expecting the model to be 'next gen' quality, your artist may also need to create a one million high-poly sculpt model, texture map that, create a normal map for that texture, and then apply said map to the low poly model to give it the detail in your reference picture, without the high poly count.
Unfortunately (and no offense), I seriously doubt anyone would be willing to go and take the time to do this big project just as a kind gesture to you.
Success is not final--failure is not eternal.