Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / What shoud I get with .x ?

Author
Message
Tobo
19
Years of Service
User Offline
Joined: 12th May 2005
Location:
Posted: 22nd Apr 2009 11:05
Dear all,

I've asked on 3DWS without much success, so can someone tell me what files I should expect when exporting to .X using 3DWS?

Ta.

T
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 22nd Apr 2009 18:15
Just the .X file. It may internally link to your textures, but export typically just gives you the .X file.

Tobo
19
Years of Service
User Offline
Joined: 12th May 2005
Location:
Posted: 22nd Apr 2009 20:24
What about the _lm.x lightmap file? How do I get that?

All .X files loaded into DBPro just have ambient light - how do I get my light entities to work?
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 23rd Apr 2009 03:34
Ah yea. It's been quite a while but I remember that. I think you have to specifically export lightmaps. I don't have it installed on this computer or I would look.

Tobo
19
Years of Service
User Offline
Joined: 12th May 2005
Location:
Posted: 23rd Apr 2009 15:38
How do I export the lightmap?
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 23rd Apr 2009 19:24 Edited at: 23rd Apr 2009 19:25
Use the Render Lights menu (Ctrl-L) to set the size of the lightmap and the other relevant parameters, then don't forget to Render it, or the lightmap will be empty. Then File and Export, and export it to .DBO format. It will save the lightmap as a BMP file.

Login to post a reply

Server time is: 2024-09-28 06:21:37
Your offset time is: 2024-09-28 06:21:37